<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Snail Games USA Jobs</title><link>https://snail-games-usa-inc.hiringthing.com</link><description>Open positions at Snail Games USA</description><item><title>Business Development Manager</title><link>https://snail-games-usa-inc.hiringthing.com/job/894903/business-development-manager</link><description>&lt;strong&gt;Job Title: Business Development Manager&lt;/strong&gt; &lt;strong&gt;Location:&lt;/strong&gt; Los Angeles, CA &lt;strong&gt;About Us:&lt;/strong&gt; Snail Games USA is a leading developer and publisher of interactive entertainment across multiple platforms. We are…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><span></span></p><p><strong>Job Title: Business Development Manager</strong></p><p><strong>Location:</strong> Los Angeles, CA</p><p><strong>About Us:</strong> Snail Games USA is a leading developer and publisher of interactive entertainment across multiple platforms. We are seeking a passionate Business Development Manager to help grow our publishing business.&nbsp;&nbsp;</p><p><strong>Job Summary:</strong></p><p>The Business Development Manager (BDM) will be joining a global team of highly dedicated professionals providing global world class video games industry publishing. The ideal candidate would be an accomplished sales executive with demonstrable success in growing new business in a technology related services business. Direct experience of the video games market would be advantageous. In this role, the primary focus will be on new business generation but some account management of existing and new accounts will be involved as well. Performance-driven and growth-oriented. You have an intrinsic will to succeed while unafraid to try, fail, and learn by experimenting with new approaches and testing ideas.</p><ul><li><p>Cooperative. You help others succeed; you give and receive feedback well.</p></li><li><p>Relentlessly curious. You ask questions.</p></li><li><p>Humble. You ask for help; you are quick to admit and learn from your mistakes.</p></li><li><p>SMART. You work and communicate in ways that are specific, measurable, actionable, relevant, and timebound.</p></li></ul><p><strong>Duties and Responsibilities:</strong></p><ul><li><p>Develop net-new business sales to agreed sales targets.</p></li><li><p>Identify new prospective clients, develop and execute sales development strategies for these.</p></li><li><p>Work with the CEO to develop a communications plan for the market.</p></li><li><p>Develop and execute contact strategies including cold calling, social and business networking.</p></li><li><p>Attend qualified trade conferences and provide on stand support where the Company is exhibiting.</p></li><li><p>Provide customer support, managing client expectations in collaboration with the Production Teams.</p></li><li><p>Follow the company’s chosen sales methodology and produce all related reports.</p></li><li><p>Qualify all sales leads, provide value/benefit assessments and generate plans to close.</p></li><li><p>Work with the service delivery teams to create quotations for new and existing customers.</p></li><li><p>Act as Account Manager for selected customers, managing the relationship with the client, customer review meetings and participating in the communications with the client as planned.</p></li><li><p>Manage and control pricing and contractual issues according to company procedures.</p></li><li><p>Source new high-potential game studios for publishing. Research, reach out, talk to, and meet with studios around the world. Your goal is to close new publishing partnerships with mobile game developers.</p></li><li><p>Onboard and coach studios when they first start working with us on various aspects of their games.</p></li><li><p>Develop a good relationship with the studios to ensure you can close those that show potential.</p></li><li><p>Analyze the games from a metrics, gameplay, and design point of view and share your assessment with our teams.</p></li><li><p>In collaboration with our marketing team, get involved in creating content — such as articles, webinars, or interviews.</p></li><li><p>Help reshape and improve our Game Publishing department by getting involved proactively.</p></li></ul><p><strong>Requirements</strong></p><ul><li><p>Strong understanding of the video game industry, including game development cycles, market dynamics, and distribution models</p></li><li><p>Refined communication skills across all communication channels.</p></li><li><p>Proven ability to work largely unaided in detecting, qualifying and closing new business.</p></li><li><p>Excellent problem solving and analytical skills.</p></li><li><p>Strong computer skills, including experience with spreadsheets, word processing, and sales database tools.</p></li><li><p>Strong interpersonal skills.</p></li><li><p>Effective time management.</p></li><li><p>Minimum 5 years prior relevant experience.</p></li><li><p>Must be comfortable working at senior executive contact levels.</p></li><li><p>Must be self-motivated and able to operate in a remote environment.</p></li><li><p>Willingness to travel extensively.</p></li><li><p>Strong game industry network.</p></li><li><p>Familiarity with the gaming ecosystem, concepts such as IAA, LTV, RPI, ARPDAU, and the logic behind them.</p></li><li><p>Good analytical skills and attention to detail to support the UA teams in making revenue projections and other calculations.</p></li><li><p>Ability to communicate clearly, concisely, and proactively with colleagues across multiple countries and time zones.</p></li><li><p>Serious passion for gaming and deep knowledge of games.</p></li></ul><p><strong>Salary Range:</strong> $100,000 to $130,000 annually, commensurate with experience and qualifications.</p><p><strong>Benefits</strong></p><ul><li><p><strong>Health Insurance:</strong>&nbsp;Comprehensive medical, dental, and vision plans.</p></li><li><p><strong>Retirement Plans:</strong>&nbsp;401(k)&nbsp;</p></li><li><p><strong>Paid Time Off:</strong>&nbsp;Generous PTO policy including vacation days, sick leave, and paid holidays.</p></li><li><p><strong>Professional Development:</strong>&nbsp;Access to training, workshops, and conferences to enhance technical skills and industry knowledge.</p></li></ul><p><strong></strong><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><b>Additional Information</b></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Marketing Director</title><link>https://snail-games-usa-inc.hiringthing.com/job/963386/marketing-director</link><description>Marketing Director Position: Marketing Director Location: Beverly Hills, CA (Full Time - In Office) Company: Snail Games USA &lt;strong&gt;About Us&lt;/strong&gt; Snail Games USA is a dynamic, leading video game company…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p>Marketing Director</p><p>Position: Marketing Director</p><p>Location: Beverly Hills, CA (Full Time - In Office)</p><p>Company: Snail Games USA</p><p><strong>About Us</strong></p><p>Snail Games USA is a dynamic, leading video game company dedicated to delivering</p><p>immersive gaming experiences across multiple platforms. We are looking for a</p><p>passionate and results-driven Marketing Director to lead our marketing team, with a</p><p>strong focus on cross-functional collaboration, innovative content development, and</p><p>data-driven strategies to drive game and business success.</p><p><strong>Role Overview</strong></p><p>The Marketing Director will be responsible for leading the development and execution of</p><p>strategic marketing plans across various channels, including creative services, game</p><p>development, paid media, PR, and more. This individual will collaborate with cross-</p><p>functional teams to ensure alignment with game development and operational goals,</p><p>oversee project and department budgets, and maintain a pulse on industry trends to</p><p>stay ahead of the competition.</p><p><strong>Key Responsibilities</strong></p><p>Marketing Strategy and Execution</p><p>● Savvy in digital marketing experience, with a strong understanding of paid media,</p><p>SEO/SEM, social campaigns, and emerging digital platforms.</p><p>● Sensitive to data analytics, able to identify key insights, monitor KPIs, and</p><p>translate metrics into actionable plans.</p><p>● Able to strategize from data analysis, using player behavior, campaign results,</p><p>and trend data to optimize marketing performance.</p><p>● Experience in creative content creation, ensuring engaging, high-quality visual</p><p>and written materials across all marketing channels.</p><p>● Develop comprehensive marketing strategies tailored to the target audience and</p><p>market trends, covering areas such as advertising, brand promotion, and content</p><p>marketing.</p><p>● Collaborate closely with product and operations teams to formulate ad strategies</p><p>that adapt throughout the game lifecycle, leveraging market feedback to</p><p>continually optimize performance.</p><p>● Cross-Department Collaboration and Communication</p><p>● Work in partnership with product, operations, creative design, and data analysis</p><p>teams to ensure marketing strategies align with development and operational</p><p>objectives.</p><p>● Provide regular updates to senior management, sharing ad performance insights</p><p>and strategic recommendations aimed at increasing Snail Games' global</p><p>footprint.</p><p><strong>Content Development and Strategy</strong></p><p>● Lead the team in the creation and execution of content strategies, including the</p><p>production of game trailers, social media assets, Steam videos, and other</p><p>marketing collateral.</p><p>● Identify innovative creative opportunities and partnerships to enhance marketing</p><p>efforts, while overseeing the project management of these initiatives with</p><p>developers, publishers, and marketing contractors.</p><p>Budget Planning and Financial Oversight</p><p>● Spearhead department and project budget planning processes, recommending</p><p>paid media spend necessary to meet game and company objectives.</p><p>● Oversee campaign pacing and budget alignment, collaborating with activation</p><p>and regional teams to ensure media plans reflect approved budgets.</p><p>Campaign Management and Optimization</p><p>● Direct the marketing team in the planning, execution, and oversight of marketing</p><p>campaigns, guaranteeing alignment with the overall marketing strategy and</p><p>goals.</p><p>● Monitor industry trends in gaming, social media, and digital marketing, adapting</p><p>strategies to stay current and competitive.</p><p>● Utilize a structured framework to brief activation and analytics teams on tactical</p><p>plans, ensuring media plans align with strategic objectives.</p><p>● Track campaign performance and provide detailed reporting to stakeholders,</p><p>identifying potential risks and proposing solutions.</p><p>● Communication and Cross-Functional Leadership</p><p>● Act as the primary point of contact for all marketing project-related</p><p>communication, ensuring clear and effective communication across teams</p><p>(creative, development, PR, operations, legal, etc.) and facilitating smooth</p><p>collaboration with Chinese partners.</p><p><strong>Qualifications</strong></p><p>● Bachelor’s degree in Marketing, Business, or a related field; Master’s degree</p><p>preferred.</p><p>● Proven experience (7+ years) in marketing roles within the gaming or</p><p>entertainment industries.</p><p>● Demonstrated expertise in leading marketing campaigns across various</p><p>channels, including digital, social, and paid media.</p><p>● Strong project management skills with experience overseeing budgets and</p><p>timelines.</p><p>● Excellent leadership, communication, and team-building skills.</p><p>● In-depth knowledge of current trends in gaming and digital marketing.</p><p>● Bilingual proficiency in English and Mandarin is a plus, given our global</p><p>partnerships.</p><p><strong>Compensation</strong></p><p>Salary: $140,000 annually, based on experience and qualifications.</p><p>Benefits</p><p>● Health Insurance: Comprehensive medical, dental, and vision plans.</p><p>● Retirement Plans: 401(k) with company contributions.</p><p>● Paid Time Off: Generous PTO policy including vacation days, sick leave, and</p><p>paid holidays.</p><p>Professional Development: Access to training, workshops, and conferences to enhance</p><p>technical skills and industry knowledge</p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p><p><br></p>]]></media:description></item><item><title>Digital Assets Business Relations Manager</title><link>https://snail-games-usa-inc.hiringthing.com/job/970390/digital-assets-business-relations-manager</link><description>Job Title: Digital Assets Business Relations Manager &lt;strong&gt;Location:&lt;/strong&gt; Beverly Hills, CA (on-site) &lt;strong&gt;Department:&lt;/strong&gt; Blockchain / FinTech Division &lt;strong&gt;Reports To:&lt;/strong&gt; CEO and CFO &lt;strong&gt;Employment Type:&lt;/strong&gt; Full-Time About…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p>Job Title: Digital Assets Business Relations Manager</p><p><strong>Location:</strong> Beverly Hills, CA (on-site)&nbsp; <strong>Department:</strong> Blockchain / FinTech Division&nbsp; <strong>Reports To:</strong> CEO and CFO&nbsp; <strong>Employment Type:</strong> Full-Time</p><h3>About Snail Coins LLC.</h3><p>Snail Inc. (NASDAQ: SNAL) is a global leader in digital entertainment, game publishing, and emerging technology. Through our subsidiary Snail Coins, LLC, building on our legacy of innovation in gaming and digital ecosystems, we are expanding into the cryptocurrency and Web3 sector, developing solutions that connect digital assets, gaming, and real-world financial systems.</p><h3>Position Overview</h3><p>The Digital Assets Business Relations Manager will lead the Company’s efforts in expanding its stablecoin ecosystem by developing strategic partnerships, driving new business opportunities, and cultivating customer relationships across both traditional financial and digital asset sectors.</p><p>This role bridges the gap between banking and blockchain, identifying and securing clients, partners, and institutional users who can integrate or adopt the Company’s stablecoin solutions. The ideal candidate is a relationship-driven professional with a strong understanding of digital finance, payments, crypto markets, and regulatory frameworks, capable of positioning the Company as a trusted player in the stablecoin industry.</p><h3>Key Responsibilities</h3><p><strong>1. Business Development &amp; Customer Acquisition</strong></p><ul><li><p>&nbsp;Identify and engage potential customers — including exchanges, payment processors, fintechs, gaming platforms, and institutional users — to adopt or integrate the Company’s stablecoin.</p></li><li><p>Develop and execute go-to-market strategies to grow transaction volume and user base.</p></li><li><p>Conduct market research to identify new verticals and customer segments.</p></li><li><p>Present stablecoin solutions to clients, partners, and enterprise prospects, emphasizing use cases such as payments, settlements, and digital commerce.</p></li></ul><p><strong>2. Partnership &amp; Relationship Management</strong></p><ul><li><p>Establish and maintain relationships with banks, payment providers, and financial partners supporting stablecoin operations.</p></li><li><p>Develop long-term partnerships with blockchain projects, wallet providers, and liquidity partners to expand the stablecoin ecosystem.</p></li><li><p>Serve as a bridge between traditional finance and digital asset players, ensuring smooth collaboration and mutual understanding.</p></li></ul><p><strong>3. Revenue Growth &amp; Pipeline Management</strong></p><ul><li><p>Build a qualified sales pipeline and track business development metrics.</p></li><li><p>Collaborate with internal teams to structure commercial terms, pricing models, and partnership agreements.</p></li><li><p>Report on sales performance, partner activities, and market trends to executive management.</p></li></ul><p><strong>4. Compliance &amp; Risk Coordination</strong></p><ul><li><p>Work closely with compliance and legal teams to ensure that all business activities comply with regulatory requirements.</p></li><li><p>Maintain up-to-date understanding of AML/KYC, sanctions, and evolving stablecoin regulations.</p></li></ul><p><strong>5. Brand Representation &amp; Industry Engagement</strong></p><p>● <span class="Apple-tab-span">	</span>Represent the Company in industry conferences, forums, and client meetings to promote brand awareness and credibility.</p><p>● <span class="Apple-tab-span">	</span>Stay informed about market trends, competitor activities, and policy developments in the crypto and fintech landscape.</p><h3>Qualifications</h3><ul><li><p>Bachelor’s degree in Business, Finance, or related field. MBA or relevant certifications (CFA, FinTech, Blockchain) a plus.</p></li><li><p>5+ years in business development, account management, or client relations within fintech, crypto, or financial services.</p></li><li><p>Understanding of blockchain, digital wallets, crypto exchanges, and ATM transaction systems.</p></li><li><p>Strong communication and presentation skills with the ability to translate technical concepts for business audiences.</p></li><li><p>Proven success in building strategic financial partnerships or launching new fintech/crypto products.</p></li><li><p>Self-starter mindset with an entrepreneurial drive; comfortable in a fast-paced, cross-functional startup environment.</p></li></ul><h3>Preferred Experience</h3><p>● &nbsp; &nbsp; Existing relationships with banks, ATM providers, or fintech platforms.</p><p>● &nbsp; &nbsp; Knowledge of crypto regulation, compliance (KYC/AML), and digital asset custody.</p><p>● &nbsp; &nbsp; Experience selling B2B crypto or payment technologies.</p><h3>Why Join Snail Games?</h3><p>● &nbsp; &nbsp; Opportunity to be part of a high-growth initiative within an established NASDAQ-listed company.</p><p>● &nbsp; &nbsp; Work alongside leaders in gaming, blockchain, and fintech innovation.</p><p>● &nbsp; &nbsp; Competitive compensation and growth opportunities in the digital finance space.</p><p>● &nbsp; &nbsp; Collaborative, forward-thinking, and global work culture.</p><p><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><b>Additional Information</b></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Senior Engineer – Studio Sirens</title><link>https://snail-games-usa-inc.hiringthing.com/job/977980/senior-engineer-studio-sirens</link><description>&lt;strong&gt;About Studio Sirens &lt;/strong&gt;Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects…</description><category/><location>Loveland, CO</location><media:description type="html"><![CDATA[<p><strong>About Studio Sirens<br></strong>Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.</p><p><strong>About the Role<br></strong>We’re seeking a hands-on Senior Engineer with strong Unreal Engine expertise and a full-stack technical skillset. The ideal candidate has meaningful experience in <strong>console development and/or porting</strong> (Xbox, PlayStation, Switch) and is comfortable owning features end-to-end. Near-term work includes supporting console porting, performance optimization, platform compliance, and tooling improvements for both internal and co-development projects. Long-term, you will help build and ship new titles while working closely with the studio’s Technical Director and engineering team.</p><p><strong>Job Type:</strong> Full-Time<br><strong>Location:</strong> Hybrid in Loveland, Colorado (preferred 4 days/week onsite).&nbsp;</p><h2>Responsibilities</h2><ul><li><p>Implement and maintain gameplay systems, tools, pipelines, and technical features across Unreal Engine projects.</p></li><li><p>Own console development workflows including optimization, platform-specific features, certification prep, and debugging across Xbox, PlayStation, Switch, and PC.</p></li><li><p>Support porting initiatives by profiling performance, addressing platform constraints, and ensuring compliance with TRCs/XRs.</p></li><li><p>Operate as a full-stack engineer: contribute to gameplay code, tools, build/CI improvements, and runtime systems as needed.</p></li><li><p>Collaborate with the Technical Director on architecture decisions, performance budgets, and risk assessment.</p></li><li><p>Work closely with design, art, and production to estimate tasks, scope technical needs, and maintain alignment across disciplines.</p></li><li><p>Conduct code reviews, uphold engineering standards, and contribute to improving workflows and pipelines.</p></li></ul><p><strong>Minimum Requirements</strong></p><ul><li><p>5+ years professional software development experience (games preferred).</p></li><li><p>Strong Unreal Engine experience (UE4 or UE5), including Blueprints and C++.</p></li><li><p>Demonstrated experience with console development and/or porting projects.</p></li><li><p>Strong debugging, profiling, and performance optimization skills across multiple platforms.</p></li><li><p>Ability to work full-stack across gameplay, tools, build systems, and runtime features.</p></li><li><p>Clear communication skills and the ability to work effectively in a small, fast-moving team.</p></li></ul><h2>Nice to Have</h2><ul><li><p>Experience with Ark ASA or Atlas Modkit environments.</p></li><li><p>Multiplayer networking, matchmaking, backend services, or online systems experience.</p></li><li><p>Prior experience with console certification, compliance, or first-party submission processes.</p></li><li><p>Familiarity with CI/CD pipelines, automated testing, crash/metrics systems, or dev-ops tooling.</p></li><li><p>Experience shipping titles on multiple platforms or working on porting houses/co-dev teams.</p></li></ul><h2>Salary Range:</h2><p>$105,000 – $135,000 Annually</p><p><strong>Why Join the Studio Sirens Team?</strong></p><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><strong>Work Authorization Requirements</strong></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Marketing &amp; PR Associate (Social Media / UGC / Production Integration)</title><link>https://snail-games-usa-inc.hiringthing.com/job/984792/marketing-pr-associate-social-media-ugc-production-integration</link><description>Marketing &amp;amp; PR Associate (Social Media / UGC / Production Integration) &lt;strong&gt;Department:&lt;/strong&gt; INTERACTIVE FILMS &lt;strong&gt;Location:&lt;/strong&gt; Beverly Hills Office &lt;strong&gt;Employment Type:&lt;/strong&gt; Full-Time &lt;strong&gt;Company Overview:&lt;/strong&gt; Snail…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><br><br></p><h1>Marketing &amp; PR Associate (Social Media / UGC / Production Integration)</h1><p><strong>Department:</strong> INTERACTIVE FILMS&nbsp;</p><p><strong>Location:</strong> Beverly Hills Office&nbsp;</p><p><strong>Employment Type:</strong> Full-Time</p><p><strong>Company Overview:</strong></p><p>Snail, Inc. is the leading independent global developer and publisher of digital entertainment. Interactive Films is a dynamic and innovative production studio under Snail Inc. dedicated to creating compelling and engaging short-form narrative content such as vertical web series, FMV, etc. We are committed to delivering high-quality entertainment to audiences worldwide.</p><h2>Position Overview:</h2><p>The Marketing &amp; PR Coordinator supports the Production Manager in developing and executing marketing, PR, social media, and business development strategies for the company’s vertical video content and integrated game projects within the app. This role requires a strong understanding of social media ecosystems, user-generated content (UGC), promotional integrations, and mid-level knowledge of film production workflows. The ideal candidate is organized, proactive, and able to move initiatives forward independently when needed.</p><p><strong>Key Responsibilities</strong></p><p><br></p><h2>Marketing, PR &amp; Business Development / Sales</h2><ul><li><p>Assist in developing and executing marketing and PR campaigns for vertical content and game-integrated media.</p></li><li><p>Coordinate press releases, outreach, media lists, and communication with influencers, partners, and external agencies.</p></li><li><p>Support brand positioning and messaging across all platforms.</p></li><li><p>Monitor campaign performance and provide analytics, reports, and recommendations.</p></li><li><p>Identify and pursue partnership opportunities with brands, agencies, creators, and media groups that align with the company’s app and content initiatives.</p></li><li><p>Assist in pitching promotional integrations and sponsorship packages to potential partners.</p></li><li><p>Support the Production Manager and executives in generating new revenue opportunities through content collaborations, branded content, and in-app promotional placements.</p></li><li><p>Maintain relationships with partners and potential clients, ensuring follow-up, timely communication, and tracking of outreach efforts.</p></li></ul><h2>Social Media &amp; UGC</h2><ul><li><p>Give directions to create, manage, and track social media plans and content calendars aligned with production timelines.</p></li><li><p>Oversee UGC initiatives, challenges, creator collaborations, and app-based engagement strategies.</p></li><li><p>Ensure cohesive cross-platform messaging to drive awareness and user acquisition for the company’s app.</p></li><li><p>Analyze social trends, audience behavior, and platform updates to optimize campaign performance.</p></li></ul><h2>Production Integration</h2><ul><li><p>Collaborate with the Production Manager to align marketing efforts with production schedules, shoots, and release plans.</p></li><li><p>Manage on-set and post-production marketing elements (BTS content, talent social deliverables, vertical captures, etc.).</p></li><li><p>Coordinate with production teams to ensure marketing needs are accounted for in budgets, schedules, and production logistics.</p></li></ul><p><strong>Budgeting &amp; Scheduling</strong></p><ul><li><p>Assist in preparing and tracking marketing budgets, vendor costs, social media spend, and promotional allocations.</p></li><li><p>Review production schedules to identify marketing opportunities and deadlines.</p></li><li><p>Support financial reporting and reconciliation related to marketing/PR activities.</p></li></ul><p><br><br></p><h2>Operational Responsibilities</h2><ul><li><p>Maintain strong communication between Production, Marketing, and App/Product teams.</p></li><li><p>Work independently when necessary to initiate outreach, coordinate creators, or execute social media tasks.</p></li><li><p>Maintain organized documentation, campaign assets, schedules, and reporting.</p></li></ul><p><strong>Qualifications</strong></p><ul><li><p>2–4 years of experience in marketing, PR, social media, digital content, production, or business development.</p></li><li><p>Strong understanding of social media platforms (TikTok, Instagram, YouTube, etc.) and UGC ecosystems.</p></li><li><p>Familiarity with film production processes, vertical video workflows, and basic production terminology.</p></li><li><p>Experience coordinating budgets, schedules, and financial documentation.</p></li><li><p>Ability to work in a fast-paced environment and manage multiple priorities.</p></li><li><p>Excellent writing, communication, and organizational skills.</p></li><li><p>Creative mindset with awareness of current trends in social media and digital entertainment.</p></li><li><p>Proficiency with social media management tools, basic analytics, and standard office software.</p></li></ul><p><strong>Preferred Skills</strong></p><ul><li><p>Experience in app-based content ecosystems or interactive/vertical media.</p></li><li><p>Background in entertainment marketing, PR, talent/social creator management, or business development.</p></li><li><p>Knowledge of integrated game mechanics or gamified content experiences.</p></li><li><p>Experience pitching brand partnerships or coordinating sponsorships is a plus.</p></li></ul><p><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><b>Additional Information</b></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Lead Translator &amp; Executive Liaison (Mandarin / English)</title><link>https://snail-games-usa-inc.hiringthing.com/job/987129/lead-translator-executive-liaison-mandarin-english</link><description>Lead Translator &amp;amp; Executive Liaison (Mandarin / English) &lt;strong&gt;Location:&lt;/strong&gt; Los Angeles, CA &lt;strong&gt;About Us&lt;/strong&gt; Snail Games USA is a premier developer and publisher of interactive entertainment across multiple…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><br></p><h2>Lead Translator &amp; Executive Liaison (Mandarin / English)</h2><p><strong>Location:</strong> Los Angeles, CA</p><p><strong>About Us</strong></p><p>Snail Games USA is a premier developer and publisher of interactive entertainment across multiple platforms. As a globally connected organization, we operate at the intersection of gaming, digital media, and international business. We are seeking a highly skilled <strong>Lead Translator &amp; Executive Communications Liaison</strong> to serve as a critical language, communication, and trust bridge for our CEO and executive leadership team.</p><p><strong>Job Summary</strong></p><p>This role goes beyond traditional translation. The Lead Translator &amp; Executive Communications Liaison will act as a <strong>trusted communicator, executive liaison, and confidential support partner to the CEO</strong>, ensuring clarity, accuracy, and cultural fluency in all high-level communications.</p><p>In addition to translating spoken and written Mandarin and English communications, this individual will function as a <strong>strategic extension of the CEO</strong>, assisting with executive correspondence, sensitive conversations, meeting preparation, and real-time interpretation of intent, tone, and context. Discretion, sound judgment, and emotional intelligence are essential.</p><p>This position requires exceptional linguistic ability, cultural intelligence, and the confidence to operate closely with executive leadership in fast-moving, high-stakes environments.</p><p><strong>Key Responsibilities</strong></p><h3>Executive &amp; CEO Support</h3><ul><li><p>Serve as a <strong>primary linguistic and communication partner to the CEO</strong>, supporting executive meetings, private discussions, and sensitive matters with discretion and professionalism.</p></li><li><p>Act as a <strong>trusted intermediary and confidant</strong>, ensuring messages are accurately conveyed in language, tone, and intent across cultures.</p></li><li><p>Assist the CEO with executive-level communications, including drafting, reviewing, and translating correspondence, talking points, presentations, and internal messages.Support meeting preparation by reviewing agendas, briefing materials, and follow-up communications.</p></li><li><p>Maintain strict confidentiality when handling sensitive business, personal, or strategic information.</p></li></ul><p><strong>Translation &amp; Interpretation</strong></p><ul><li><p>Interpret verbal communications during executive meetings, conferences, negotiations, and presentations across departments.</p></li><li><p>Translate written materials including contracts, reports, internal communications, and executive correspondence with precision and cultural relevance.</p></li><li><p>Ensure accuracy while adapting content to align with cultural, business, and organizational contexts.</p></li><li><p>Proofread and edit translated materials to maintain consistency, tone, and professional quality.</p></li></ul><p><strong>Cross-Functional &amp; Organizational Support</strong></p><ul><li><p>Provide translation and localization support to cross-functional teams as needed.</p></li><li><p>Collaborate with internal stakeholders to ensure alignment between leadership intent and execution.</p></li><li><p>Support localization efforts and content adaptation for global markets, particularly in gaming, technology, and entertainment</p></li></ul><h2>Qualifications &amp; Skills</h2><ul><li><p>Native or near-native fluency in <strong>Mandarin and English</strong>, with exceptional written and verbal communication skills.</p></li><li><p>Demonstrated experience supporting <strong>senior executives or CEOs</strong> in a translation, executive liaison, or communications role.</p></li><li><p>High level of <strong>discretion, trustworthiness, and emotional intelligence</strong>.</p></li><li><p>Proven ability to handle confidential and sensitive information with professionalism.</p></li><li><p>Flexible schedule with availability for extended hours, international travel, and time-zone-spanning communications.</p></li><li><p>Translation or interpretation experience in business, gaming, technology, or media environments preferred.</p></li><li><p>Degree in Translation Studies, Linguistics, Communications, or a related field (preferred).</p></li><li><p>Strong cultural awareness and ability to navigate nuanced interpersonal dynamics</p></li><li><p>Exceptional organizational skills and ability to manage competing priorities under pressure.</p></li><li><p>Strong interpersonal presence, confidence, and adaptability in executive-level settings.</p></li></ul><h2>Salary Range: $70,000 – $110,000 annually, commensurate with experience and qualifications.</h2><p>Benefits</p><ul><li><p><strong>Health Insurance:</strong> Comprehensive medical, dental, and vision coverage</p></li><li><p><strong>Retirement:</strong> 401(k) with company contributions</p></li><li><p><strong>Paid Time Off:</strong> Generous PTO, sick leave, and paid holidays</p></li><li><p><strong>Professional Development:</strong> Access to training, workshops, and conferences</p></li></ul><p><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><b>Additional Information</b></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Agent Systems Engineer – Hybrid Los Angeles</title><link>https://snail-games-usa-inc.hiringthing.com/job/987822/agent-systems-engineer-hybrid-los-angeles</link><description>About Egofold Egofold is an advanced technology initiative under Snail Games USA operating with a high degree of discretion. The team works in a startup-like environment, exploring new approaches…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<h3>About Egofold</h3><p>Egofold is an advanced technology initiative under Snail Games USA operating with a high degree of discretion. The team works in a startup-like environment, exploring new approaches to adaptive systems, simulation, and intelligent behavior. We focus on foundational problems that require original thinking rather than incremental iteration on established patterns.</p><h3>About the Role</h3><p>We are seeking an Agent Systems Engineer who can operate with a high degree of autonomy in an early-stage, fast-moving environment. This role is suitable for a recent graduate or early-career engineer with strong AI fundamentals who is capable of taking ownership of meaningful systems and helping shape technical direction. You will work on agent behavior, learning systems, and simulation infrastructure, and may be asked to drive initiatives end-to-end rather than executing narrowly defined tasks.</p><p><strong>Job Type:</strong> Full-Time<br><strong>Location:</strong> Hybrid – California Los Angeles&nbsp;</p><h3>Responsibilities</h3><ul><li><p>Design, implement, and iterate on agent behavior systems within simulated or virtual environments.</p></li><li><p>Build and evolve training, evaluation, and experimentation pipelines for adaptive agents.</p></li><li><p>Explore and compare different approaches to decision-making, learning, and control.</p></li><li><p>Take ownership of technical problems where solutions are not predefined.</p></li><li><p>Collaborate closely with a small, senior team to shape architecture and technical direction.</p></li><li><p>Support internal reviews and external demonstrations through clear validation of agent behavior and progress.</p></li></ul><h3>Minimum Requirements</h3><ul><li><p>Strong academic or practical background in artificial intelligence, machine learning, or related fields.</p></li><li><p>Demonstrated familiarity with AI concepts such as reinforcement learning, agent-based systems, or learning-driven decision-making.</p></li><li><p>Strong programming skills in one or more relevant languages (e.g., Python, C++).</p></li><li><p>Ability to reason about complex systems, state, feedback loops, and emergent behavior.</p></li><li><p>Comfort working in ambiguous, startup-like environments with evolving goals and constraints.</p></li><li><p>Clear communication skills and willingness to challenge assumptions.</p></li></ul><h3>Nice to Have</h3><ul><li><p>Hands-on experience with reinforcement learning frameworks or simulation environments.</p></li><li><p>Background in game AI, robotics, or embodied AI research.</p></li><li><p>Experience building prototypes, research projects, or experimental systems independently.</p></li><li><p>Familiarity with game engines or custom simulation tooling.</p></li></ul><h3>Salary Range</h3><p>$80,000 – $125,000 Annually</p><h3>Why Join the Egofold Team?</h3><ul><li><p>Opportunity to be a driving force on foundational systems at an early stage</p></li><li><p>Startup-like ownership with real technical impact</p></li><li><p>Exposure to applied AI problems beyond narrow academic exercises</p></li><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><strong>Work Authorization Requirements</strong></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>​Lead Systems Designer – Logistics &amp; Automation</title><link>https://snail-games-usa-inc.hiringthing.com/job/988539/-lead-systems-designer-logistics-automation</link><description>About Snail Games USA Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<h3>About Snail Games USA</h3><p>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><h3>About the Role</h3><p>We are seeking a highly experienced Lead Systems Designer to lead the design and integration of large-scale logistics, automation, and construction gameplay systems on <em>For the Stars</em>, our next-generation space survival MMO. This role owns one of the game’s core pillars, planetary automation and production. This includes being responsible for ensuring these systems are coherent, scalable, performant, and deeply engaging over hundreds of gameplay hours.</p><p>This position requires strong system ownership, cross-disciplinary leadership, and the ability to balance player freedom, visual ambition, and technical constraints. You will work closely with design, engineering, art, and production leadership to consolidate existing work and evolve it into a best-in-class gameplay experience.</p><h4>Job Type: Full-Time<br>Location: Hybrid – Los Angeles Area (1–2 in-office meetings per month)</h4><h4>Responsibilities</h4><ul><li><p>Own the end-to-end design of planetary logistics, automation, construction, and production systems.</p></li><li><p>Define and maintain clear system boundaries, dependencies, and integration points with mining, harvesting, research, vehicles, and progression.</p></li><li><p>Drive a cohesive vision for large-scale automated gameplay that remains readable, efficient, and visually impressive at planetary scale.</p></li><li><p>Evaluate existing systems and investments, identifying where to consolidate, improve, or iterate without unnecessary rework.</p></li><li><p>Partner closely with engineering to understand performance constraints and design within real technical limits.</p></li><li><p>Establish clear gameplay standards for interactivity, physicality, player freedom, and efficiency.</p></li><li><p>Collaborate with art leadership to define visual language and readability for functional areas (e.g., mining, storage, smelting, manufacturing).</p></li><li><p>Mentor and coordinate with other designers contributing to supporting systems.</p></li><li><p>Communicate design intent clearly through documentation, diagrams, and reviews.</p></li></ul><h3>Minimum Requirements</h3><ul><li><p>8+ years of professional game design experience, with at least two shipped titles featuring complex systems.</p></li><li><p>Proven ownership of large, interconnected gameplay systems (e.g., automation, crafting, factory/logistics, economy, or simulation-heavy systems).</p></li><li><p>Strong experience designing systems that scale visually and mechanically over long play sessions.</p></li><li><p>Demonstrated ability to balance player agency with systemic clarity and performance constraints.</p></li><li><p>Experience working closely with engineers on performance-sensitive systems.</p></li><li><p>Excellent communication and cross-disciplinary collaboration skills.</p></li><li><p>Unreal Engine experience: Proficiency with Unreal Engine, preferably UE4 or UE5.</p></li></ul><h3>Nice to Have</h3><ul><li><p>Experience on survival, sandbox, simulation, or automation-focused games.</p></li><li><p>Familiarity with factory-style gameplay (e.g., logistics chains, production pipelines, automation optimization).</p></li><li><p>Experience leading or stabilizing systems on live or long-running projects.</p></li><li><p>Background in large open-world or planetary-scale games.</p></li><li><p>Experience mentoring mid-level designers.</p></li></ul><h3>Salary Range: $125,000 – $175,000 Annually</h3><h3>Why Join the Snail Games USA Team?</h3><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><strong><br></strong></p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p><p><br></p><p><br></p>]]></media:description></item><item><title>Product Strategy &amp; Product Owner – Egofold</title><link>https://snail-games-usa-inc.hiringthing.com/job/994915/product-strategy-product-owner-egofold</link><description>&lt;strong&gt;About Snail Games USA&lt;/strong&gt; Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009…</description><category/><location>Culver City, CA</location><media:description type="html"><![CDATA[<p><span></span></p><p><strong>About Snail Games USA</strong></p><p>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><p><strong>About Egofold<br></strong>Egofold is an AI-focused product initiative incubated within Snail Games, exploring scalable systems for intelligent agents and AI-driven workflows, with roots in interactive and game-adjacent applications. The project is currently in an early product-definition phase, focused on clarifying market positioning, product direction, and long-term potential.</p><p><strong>About the Role<br></strong>Egofold is seeking a Product Strategy &amp; Product Owner to define product direction, market positioning, and near-term product goals for an early-stage AI initiative. This role focuses on clarifying what the product is, who it is for, and why it matters, while working closely with technical leadership to ensure alignment between vision, execution, and external communication.</p><p>The role emphasizes product clarity, prioritization, and decision-making in a technically complex and fast-evolving space, with responsibility for shaping both internal understanding and external narrative.</p><p><strong>Job Type:</strong> Full-Time<br><strong>Location:</strong> Hybrid – Los Angeles Area (3–4 in-office days per week)</p><h3>Responsibilities</h3><ul><li><p>Own and evolve Egofold’s product direction, target audience, and core value proposition.</p></li><li><p>Define near-term product goals and milestones that support positioning, validation, and fundraising needs.</p></li><li><p>Translate complex technical systems into clear product narratives for internal teams, partners, and external audiences.</p></li><li><p>Drive product clarity by pushing for decisions, tradeoffs, and prioritization.</p></li><li><p>Partner closely with technical leadership to ensure product goals are feasible and well understood.</p></li><li><p>Support investor and partner conversations by articulating product vision, roadmap intent, and market relevance.</p></li><li><p>Contribute to external-facing materials such as product overviews, website messaging, and pitch narratives.</p></li></ul><h3>Minimum Requirements</h3><ul><li><p>Experience owning or shaping product direction for a technology product.</p></li><li><p>Strong ability to synthesize complex systems into clear product stories.</p></li><li><p>Comfort operating in early-stage environments with ambiguity and evolving priorities.</p></li><li><p>Strong written and verbal communication skills.</p></li><li><p>Ability to engage credibly with both technical teams and business stakeholders.</p></li></ul><h3>Nice to Have</h3><ul><li><p>Background in AI, developer tools, or technically complex platforms.</p></li><li><p>Experience helping define product-market fit for new or emerging products.</p></li><li><p>Experience supporting fundraising or investor-facing discussions.</p></li><li><p>Bilingual communication skills (English / Chinese).</p></li></ul><p><strong>Salary Range:</strong> $95,000 – $130,000 Annually</p><p><strong>Why Join Snail Games USA / Egofold</strong></p><ul><li><p>True focus on work/life balance.</p></li><li><p>Paid company holidays, vacation, and separate sick leave.</p></li><li><p>Medical, dental, vision, and Life/LTD.</p></li><li><p>401k with company match</p></li></ul><p><strong>Work Authorization Requirements</strong></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Senior VFX Artist – Art Center</title><link>https://snail-games-usa-inc.hiringthing.com/job/997760/senior-vfx-artist-art-center</link><description>&lt;strong&gt;About Snail Games USA &lt;/strong&gt;Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and…</description><category/><location>Remote - Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><strong>About Snail Games USA<br></strong>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><p><strong>About the Role<br></strong>We are seeking a Senior VFX Artist to unify and elevate real-time visual effects quality across multiple Unreal Engine projects. This role operates within the Art Center as the VFX domain authority, responsible for defining standards, strengthening technical foundations, and ensuring combat and environmental effects are both visually compelling and gameplay-readable.</p><p>This is not a project-embedded production role. You will monitor VFX execution across projects, proactively identify risks in performance, clarity, or workflow, and propose actionable solutions before escalation. You are expected to establish scalable Niagara systems, guide distributed teams, and step in hands-on during high-priority or high-risk moments to deliver critical work directly.</p><p>You will collaborate closely with Design, Animation, Lighting, Engineering, and Technical Art to ensure VFX supports gameplay clarity, performance budgets, and visual identity across fantasy, stylized, and sci-fi projects.</p><p><strong>Job Type: Full-Time<br></strong><strong>Location: Remote</strong> – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area strongly preferred)</p><p><strong>Responsibilities</strong></p><ul><li><p>Define and elevate VFX standards across multiple Unreal Engine projects</p></li><li><p>Monitor cross-project VFX quality and proactively identify artistic or technical risks</p></li><li><p>Develop solution plans before escalation to senior leadership</p></li><li><p>Design and build high-quality real-time VFX from concept through final implementation</p></li><li><p>Establish scalable, reusable Niagara systems and clean production pipelines</p></li><li><p>Ensure combat and environmental effects maintain gameplay readability and performance discipline</p></li><li><p>Lead performance optimization efforts, managing particle counts, shader complexity, and overdraw budgets</p></li><li><p>Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou)</p></li><li><p>Create benchmarks, documentation, and best practices for consistent VFX execution</p></li><li><p>Step in hands-on during high-risk or high-visibility moments to stabilize delivery</p></li><li><p>Operate as the single-discipline VFX authority within the Art Center</p></li></ul><p><strong>Minimum Requirements</strong></p><ul><li><p>Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5)</p></li><li><p>Strong expertise in Niagara systems and real-time shader/material workflows</p></li><li><p>Deep understanding of gameplay readability, combat feedback, and visual hierarchy</p></li><li><p>Experience optimizing VFX for PC and console performance targets</p></li><li><p>Demonstrated ability to diagnose workflow inefficiencies and implement improvements</p></li><li><p>Comfort operating independently and proposing actionable solutions in ambiguous environments</p></li><li><p>Ability to provide clear, direct feedback across disciplines</p></li><li><p>Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5</p></li><li><p>Comfort using AI tools to accelerate iteration and reduce friction.</p></li></ul><p><strong>Nice to Have</strong></p><ul><li><p>Experience working across multiple visual styles (realistic, stylized, fantasy, sci-fi)</p></li><li><p>Familiarity with pipeline collaboration alongside Technical Art and Engineering</p></li><li><p>Experience mentoring or elevating other VFX artists</p></li><li><p>Background supporting both game and cinematic VFX workflows</p></li></ul><p><strong>Salary Range:</strong> $115,000 – $155,000 Annually</p><p><strong>Why Join the Snail Games USA Team?</strong></p><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Computer Vision Engineer (Senior to Lead)</title><link>https://snail-games-usa-inc.hiringthing.com/job/999132/computer-vision-engineer-senior-to-lead</link><description>Computer Vision Engineer (Senior to Lead) &lt;strong&gt;About Snail Games USA&lt;/strong&gt;Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and…</description><category/><location>Los Angeles, CA</location><media:description type="html"><![CDATA[<p><span></span></p><p>Computer Vision Engineer (Senior to Lead)</p><p><strong>About Snail Games USA</strong>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><p><strong>About Egofold</strong>Egofold is an AI initiative within Snail Games focused on building a modular AI “brain” ecosystem for NPC intelligence, real-time perception systems, and simulation tooling across multiple game projects.</p><p><strong>About the Role</strong>We are seeking a Computer Vision Architect to lead the design and implementation of a real-time perception system that enables AI agents to understand and operate within complex game and simulated environments. This role will define how video, gameplay capture, and camera feeds are transformed into structured world representations that power intelligent NPC behavior and AI-driven systems within the Egofold ecosystem. You will work closely with engine, AI, and gameplay teams to architect scalable, production-ready vision pipelines integrated with Unreal Engine–based projects.</p><p><strong>Job Type: Full-Time</strong><strong>Location: Remote</strong> - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.(Los Angeles Area Preferred)</p><p><strong>Responsibilities</strong></p><ul><li><p>Architect and implement real-time computer vision pipelines for analyzing gameplay video and camera feeds.</p></li><li><p>Design systems that convert 2D visual input into structured 3D semantic world models usable by AI agents and NPC systems.</p></li><li><p>Integrate perception modules into Unreal Engine–based runtimes and toolchains.</p></li><li><p>Optimize inference performance for GPU-constrained, real-time environments.</p></li><li><p>Define data collection, evaluation, and iteration strategies for improving perception robustness.</p></li><li><p>Collaborate with AI engineers to design perception interfaces that feed behavior trees, agent systems, and decision models.</p></li><li><p>Establish long-term technical direction for vision-driven gameplay and simulation features.</p></li></ul><p><strong>Minimum Requirements</strong></p><ul><li><p>5+ years of professional experience in computer vision, real-time perception, or related fields.</p></li><li><p>Advanced degree (Master’s or PhD) in AI, Computer Vision, Robotics, or related field preferred.</p></li><li><p>Proven experience building and deploying real-time video perception systems in production environments.</p></li><li><p>Strong C++ proficiency and experience integrating systems into game engines or comparable real-time platforms.</p></li><li><p>Deep understanding of object detection, tracking, temporal modeling, and 3D scene understanding.</p></li><li><p>Experience optimizing models for deployment using CUDA, TensorRT, ONNX, or similar toolchains.</p></li><li><p>Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5.</p></li></ul><p><strong>Nice to Have</strong></p><ul><li><p>Experience with multi-agent simulation, reinforcement learning environments, or game AI systems.</p></li><li><p>Familiarity with graphics pipelines (deferred rendering, depth buffers, motion vectors, scene graphs).</p></li><li><p>Experience bridging synthetic and real-world datasets.</p></li><li><p>Prior experience leading small technical teams or defining system architecture roadmaps.</p></li></ul><p>Salary Range: $140,000 – $220,000 Annually</p><p><strong>Why Join the Snail Games USA Team?</strong></p><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><b>Additional Information</b></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Lead AI / LLM Systems Engineer – Egofold</title><link>https://snail-games-usa-inc.hiringthing.com/job/999510/lead-ai-llm-systems-engineer-egofold</link><description>About Snail Games USA Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and…</description><category/><location>Culver City, CA</location><media:description type="html"><![CDATA[<h3>About Snail Games USA</h3><p>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><h3>About Egofold</h3><p>Egofold is an AI initiative within Snail Games focused on building a modular AI “brain” ecosystem for NPC intelligence, real-time perception systems, and simulation tooling across multiple game projects.</p><h3>About the Role</h3><p>We are seeking a senior AI engineer to lead the development of Egofold’s foundational AI systems. This role is responsible for building and structuring a reusable, trainable LLM-based “brain” that can operate across multiple environments and contexts. The focus is on core system design and execution: how the AI reasons, learns, adapts, and integrates training workflows over time. This is a hands-on role for someone comfortable making technical decisions under ambiguity and operating without fully defined requirements.</p><h3>Job Type</h3><p>Full-Time</p><h3>Location</h3><p>Hybrid – Los Angeles Area (3–4 in-office days per week)</p><h3>Responsibilities</h3><ul><li><p>Design and implement foundational AI systems using large language models as a core reasoning component.</p></li><li><p>Architect simulation-based learning systems and training workflows, including fine-tuning, reinforcement learning, evaluation, and feedback loops.</p></li><li><p>Build validation, safety, and constraint layers around generative outputs to ensure predictable and controllable behavior.</p></li><li><p>Define evaluation frameworks and benchmarking strategies to measure agent performance, stability, and learning progression over time.</p></li><li><p>Structure how context, memory, and world state are represented and consumed within the AI architecture.</p></li><li><p>Determine how learned behavior, structured logic, and rule-based systems interact within a unified hybrid system.</p></li><li><p>Collaborate with engine engineers to integrate AI systems into real-time interactive environments.</p></li><li><p>Make system-level technical decisions that prioritize long-term reuse, scalability, and cross-domain adaptability.</p></li></ul><h3>Minimum Requirements</h3><ul><li><p>Significant professional experience building AI or ML systems beyond simple model or API integration.</p></li><li><p>Demonstrated experience working with large language models in a production or applied research context.</p></li><li><p>Hands-on experience with agent training methodologies, including reinforcement learning or simulation-based learning systems.</p></li><li><p>Strong understanding of training workflows, evaluation strategies, and iterative improvement cycles.</p></li><li><p>Strong proficiency in Python and experience integrating AI systems into production environments.</p></li><li><p>Ability to reason about complex, stateful systems and learning behavior over time.</p></li><li><p>Comfort operating in early-stage, ambiguous environments and taking ownership of foundational systems.</p></li></ul><h3>Nice to Have</h3><ul><li><p>Experience designing context-aware or agent-based AI systems.</p></li><li><p>Background in behavioral AI, simulation, or decision-making systems.</p></li><li><p>Familiarity with reinforcement learning, fine-tuning strategies, or hybrid AI architectures.</p></li><li><p>Experience integrating AI systems into real-time or interactive environments.</p></li><li><p>Familiarity with C++, C#, or Unreal Engine integration workflows.</p></li></ul><h3>Salary Range</h3><p>$150,000 – $200,000 Annually<br></p><p><span></span></p><h3>Why Join the Snail Games USA Team?</h3><ul><li><p>Operate in a small, high-autonomy team with significant technical ownership and long-term influence.</p></li><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><b>Additional Information</b></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Senior Gameplay Engineer – Studio Sirens</title><link>https://snail-games-usa-inc.hiringthing.com/job/1003654/senior-gameplay-engineer-studio-sirens</link><description>&lt;strong&gt;Senior Gameplay Engineer – Studio Sirens&lt;/strong&gt; &lt;strong&gt;About Studio Sirens&lt;/strong&gt;Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold…</description><category/><location>Loveland, CO</location><media:description type="html"><![CDATA[<p><strong>Senior Gameplay Engineer – Studio Sirens</strong></p><p><strong>About Studio Sirens</strong>Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.</p><p><strong>About the Role</strong></p><p>We recently released an expansion for an existing UE5 product; the next phase is to transition the expansion into a fully-fledged standalone product.</p><p>We are seeking a Senior Gameplay Engineer with strong Unreal Engine expertise to lead the transition effort. This role owns the architectural and systemic transition from expansion-based integration to an independent, stand-alone, commercial game experience.</p><p>You will serve as the technical lead for gameplay systems during this transition, defining the refactoring strategy, establishing technical standards, and mentoring other engineers to excel in the craft. In parallel, you will support targeted efforts to improve the player onboarding experience and balance gameplay to broaden audience accessibility while preserving the IP’s core identity.</p><p>Studio Sirens operates as a lean, high-ownership team where engineers frequently operate across system boundaries and contribute beyond narrowly defined roles.</p><p>This is a hands-on leadership role requiring strong Unreal Engine expertise, fluency in C++ and Blueprints, sound architectural judgment, and the ability to collaborate with high ownership in a fast-moving, production environment.</p><p><strong>Job Type:</strong> Full-Time&nbsp;<strong>Location:</strong> Hybrid in Loveland, Colorado (preferred 4 days/week onsite).&nbsp;</p><p><strong>Responsibilities</strong></p><ul><li><p>Lead the architectural transition of an existing UE5 expansion into a standalone product, defining the technical roadmap for system decoupling and stabilization.</p></li><li><p>Guide sequencing of technical work, surface risks early, and propose pragmatic solutions to production challenges.</p></li><li><p>Partner with art, design, engineering, and QA to ensure gameplay systems align with creative and technical goals.</p></li><li><p>Identify and resolve cross-system dependencies to ensure the integrity of core gameplay systems and product packaging.</p></li><li><p>Define, document, and uphold engineering best practices across C++ and Blueprint workflows to ensure maintainability, clarity, and performance.</p></li><li><p>Diagnose and remediate technical debt exposed during system separation and refactoring.</p></li><li><p>Debug, profile, and resolve complex gameplay and performance issues across the stack to ensure shipping-readiness for a standalone release.</p></li><li><p>Maintain clear documentation of architectural changes and system boundaries.</p></li><li><p>Mentor and support other gameplay engineers, providing technical guidance, code reviews, and architectural insight.</p></li></ul><p><strong>Minimum Requirements</strong></p><ul><li><p>Bachelor’s degree in Computer Science or a related field, or equivalent professional experience.</p></li><li><p>6+ years of professional game development experience, through the full software development lifecycle, and shipped titles with Unreal Engine 4 or 5.</p></li><li><p>Strong proficiency in C++ and Blueprint‑based workflows.</p></li><li><p>Experience working with multiplayer games, replication, and client‑server architectures.</p></li><li><p>Solid understanding of software design patterns, clean architecture, and scalable system design.</p></li><li><p>Demonstrated experience refactoring established and mature production codebases.</p></li><li><p>Experience leading technical direction within a feature area or gameplay pillar.</p></li><li><p>Ability to operate with high ownership and experience collaborating closely with designers, artists, and cross‑disciplinary teams.</p></li><li><p>Proven ability to manage memory, performance budgets, and computing resources responsibly.</p></li><li><p>Strong debugging and profiling skills across gameplay and engine-level systems within complex production codebases.</p></li><li><p>Experience supporting and mentoring other engineers.</p></li></ul><p><strong>Nice to Have</strong></p><ul><li><p>Experience developing for multiple platforms.</p></li><li><p>Experience shipping games to consoles.</p></li><li><p>Familiarity with Ark Modkit workflows or similar large-scale mod ecosystems.</p></li><li><p>Experience converting integrated content into independently deployable products.</p></li><li><p>Experience improving new player experience (NPE) or accessibility-driven balance adjustments.</p></li><li><p>Familiarity with survival, or sandbox-oriented gameplay.</p></li><li><p>Experience supporting standalone build and packaging workflows in UE5.</p></li></ul><p><strong>Salary Range: </strong>$110,000 – $135,000 Annually</p><p><strong>Why Join the Studio Sirens Team?</strong></p><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><b>Additional Information</b></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Multiplayer Systems Engineer – Studio Sirens</title><link>https://snail-games-usa-inc.hiringthing.com/job/1003656/multiplayer-systems-engineer-studio-sirens</link><description>Multiplayer Systems Engineer – Studio Sirens &lt;strong&gt;About Studio Sirens &lt;/strong&gt;Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems…</description><category/><location>Loveland, CO</location><media:description type="html"><![CDATA[<p><strong></strong></p><p><span></span></p><p>Multiplayer Systems Engineer – Studio Sirens</p><p><strong>About Studio Sirens&nbsp;&nbsp;</strong>Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.</p><p><strong>About the Role&nbsp;&nbsp;</strong>We are seeking an engineer who builds the online systems that enable multiplayer games. You will work across C++ and Blueprints in Unreal Engine, and C# for backend services, to implement features such as matchmaking, session flows, player data, and the logic that drives dynamic dedicated server instances.</p><p>This role centers on building the online systems that power multiplayer gameplay and integrating those systems into Unreal Engine. You will design and implement multiplayer features, connect them to backend services, and ensure smooth, reliable communication between clients, servers, and the services that support gameplay.</p><p><strong>Job Type:</strong> Full-Time&nbsp;</p><p><strong>Location:</strong> Hybrid in Loveland, Colorado (preferred 4 days/week onsite).&nbsp;</p><h2>Responsibilities</h2><ul><li><p>Implement multiplayer features and client-server logic in C++ and Blueprints within Unreal Engine.</p></li><li><p>Build backend services in C# to support matchmaking, sessions, authentication, and player data.</p></li><li><p>Develop REST endpoints for communication between services and clients.</p></li><li><p>Implement logic for dynamic dedicated server instancing, including session allocation and region selection.&nbsp;</p></li><li><p>Integrate backend features into Unreal Engine gameplay systems.</p></li><li><p>Store and retrieve player data using NoSQL databases such as MongoDB or Redis.</p></li><li><p>Ensure data integrity, efficient access patterns, and secure handling of user data.</p></li><li><p>Debug, profile, and resolve complex gameplay and performance issues across the full multiplayer path between client, server, backend, and data stores to ensure shipping-readiness</p></li><li><p>Collaborate with design, engineering, QA, and other disciplines to maintain smooth online feature integration.</p></li><li><p>Proactively identify opportunities to improve stability, resilience, and overall online player experience.</p></li></ul><h2>Minimum Requirements</h2><ul><li><p>Bachelor’s degree in Computer Science or a related field.</p></li><li><p>Strong CS fundamentals: data structures, algorithms, concurrency, memory management.</p></li><li><p>4+ years of experience building multiplayer games or connected online systems.</p></li><li><p>Strong proficiency in C++, Blueprints, and C#.</p></li><li><p>Hands‑on experience with Unreal Engine 4 or 5, including client–server communication.</p></li><li><p>Solid understanding of multiplayer networking fundamentals (client‑server models, replication, matchmaking, latency mitigation).</p></li><li><p>Experience integrating backend services with game clients and dedicated servers.</p></li><li><p>Familiarity with REST APIs.</p></li><li><p>Experience with NoSQL databases such as MongoDB or Redis.</p></li><li><p>Ability to debug issues across distributed systems and network boundaries.</p></li><li><p>Comfortable collaborating with distributed teams and communicating clearly across disciplines.</p></li></ul><h2>Nice to Have</h2><ul><li><p>Experience shipping games built with Unreal Engine.</p></li><li><p>Experience working on games‑as‑a‑service and live operations.</p></li><li><p>Experience managing dynamically spawned Unreal Engine dedicated server instances.</p></li><li><p>Familiarity with matchmaking algorithms or session‑based multiplayer games.</p></li><li><p>Exposure to cloud‑hosted game server fleets.</p></li><li><p>Experience with multiplayer load testing or traffic simulation.</p></li><li><p>Knowledge of authentication systems.</p></li><li><p>Familiarity with telemetry, analytics, and observability for online systems<strong>&nbsp; &nbsp;&nbsp;</strong></p></li></ul><p><strong></strong><strong><strong>Salary Range: $125,000 – $155,000 Annually</strong></strong></p><p><strong>&nbsp;Why Join the Studio Sirens Team?</strong><br></p><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><strong><br></strong></p><p><strong>Work Authorization</strong></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p><p><br></p>]]></media:description></item><item><title>Embedded Systems Engineer – Egofold (AI Ranch)</title><link>https://snail-games-usa-inc.hiringthing.com/job/1003929/embedded-systems-engineer-egofold-ai-ranch</link><description>&lt;strong&gt;Embedded Systems Engineer – Egofold (AI Ranch)&lt;/strong&gt; &lt;strong&gt;About Snail Games USA&lt;/strong&gt;Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><strong>Embedded Systems Engineer – Egofold (AI Ranch)</strong></p><p><strong>About Snail Games USA</strong>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><p><strong>About Egofold</strong>Egofold is an AI-focused product initiative incubated within Snail Games, exploring scalable systems for intelligent agents and AI-driven workflows, with roots in interactive and game-adjacent applications. The project is currently in an early product-definition phase, focused on clarifying market positioning, product direction, and long-term potential.</p><p><strong>About the Role</strong>Egofold is an AI-focused product initiative incubated within Snail Games, exploring scalable systems for intelligent agents and AI-driven workflows, with roots in interactive and game-adjacent applications. The project is currently in an early product-definition phase, focused on clarifying market positioning, product direction, and long-term potential.</p><p>We are seeking an Embedded Systems Engineer to lead hardware bring-up, platform integration, and real-world system development for AI-enabled edge platforms. The role will begin with off-the-shelf embedded and robotics hardware (e.g., edge compute modules, development kits, sensor platforms), with the potential to evolve into more bespoke hardware and system design as the architecture matures.</p><p>You will operate at the boundary of embedded Linux systems, hardware integration, and AI orchestration. You help define how intelligent agents transition from simulation and software into reliable physical platforms. This role is ideal for an engineer who enjoys owning messy integration problems, validating hardware platforms, and building robust, extensible foundations for future intelligent systems.</p><p><strong>Job Type: </strong>Full-Time<strong>Location:</strong> Hybrid - Culver City, CA (4 days per week in office)</p><p><strong>Responsibilities</strong></p><ul><li><p>Bring up and evaluate off-the-shelf embedded and edge compute platforms (e.g., Jetson-class systems, sensor kits, development boards).</p></li><li><p>Integrate sensors, actuators, and communication interfaces into cohesive embedded systems.</p></li><li><p>Develop and maintain embedded Linux systems, including device configuration, driver integration, and performance validation.</p></li><li><p>Implement communication layers between embedded hardware and higher-level AI systems.</p></li><li><p>Optimize latency, reliability, and deterministic behavior in constrained hardware environments.</p></li><li><p>Design and implement fault-tolerant mechanisms and safe system states.</p></li><li><p>Own end-to-end hardware/software integration for prototypes and demonstrators.</p></li><li><p>Build test harnesses and validation tools to support rapid iteration.</p></li><li><p>Contribute to architectural decisions that support modularity and future bespoke system expansion.</p></li></ul><p><strong>Minimum Requirements</strong></p><ul><li><p>4+ years experience in embedded systems or platform integration engineering.</p></li><li><p>Strong proficiency in C++ and experience working in embedded Linux environments.</p></li><li><p>Experience bringing up hardware platforms and debugging hardware/software integration issues.</p></li><li><p>Familiarity with communication protocols such as CAN, UART, SPI, I2C, or Ethernet.</p></li><li><p>Understanding of real-time constraints and system-level debugging.</p></li><li><p>Experience working with physical hardware (motors, sensors, controllers, edge compute systems).</p></li><li><p>Strong systems-thinking mindset and comfort working in early-stage environments.</p></li></ul><p><strong>Nice to Have</strong></p><ul><li><p>Experience with NVIDIA Jetson or similar edge AI platforms.</p></li><li><p>Familiarity with ROS or other robotics middleware.</p></li><li><p>Experience with hardware-in-the-loop testing or simulation-to-real workflows.</p></li><li><p>Experience integrating machine learning models into embedded systems.</p></li><li><p>Background in robotics, applied AI startups, or hardware-focused R&amp;D teams.</p></li></ul><p><strong>Salary Range:</strong> $130,000 – $170,000 Annually</p><p><strong>Why Join the Snail Games USA Team?</strong></p><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><b>Additional Information</b></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Senior Machine Learning Engineer, Reinforcement Learning – Egofold</title><link>https://snail-games-usa-inc.hiringthing.com/job/1008448/senior-machine-learning-engineer-reinforcement-learning-egofold</link><description>Senior Machine Learning Engineer, Reinforcement Learning – Egofold &lt;strong&gt;About Snail Games USA&lt;/strong&gt;Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p>Senior Machine Learning Engineer, Reinforcement Learning – Egofold</p><p><strong>About Snail Games USA</strong>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><p><strong>About Egofold</strong>Egofold is an AI initiative within Snail Games focused on intelligent agents, simulation, and AI-driven workflows for interactive products. It operates with startup-style speed and broad ownership, backed by an established game company, and is currently building practical prototypes while shaping its longer-term direction.</p><p><strong>About the Role</strong>We are looking for a Senior Machine Learning Engineer with strong depth in machine learning and practical experience applying reinforcement learning and related methods to agent behavior and decision systems. This role is focused on the ML core of Egofold: designing experiments, training and improving models, shaping evaluation loops, and helping successful approaches become usable parts of the broader project.</p><p>This is not a siloed research role. The best candidates stay engaged through evaluation, iteration, and practical integration, and bring enough adjacent breadth to be effective in a small, collaborative team. We value curiosity, ownership, sound judgment, and respectful, low-ego collaboration.</p><p><strong>Job Type:</strong> Full-Time<strong>Location:</strong> Hybrid – Los Angeles Area (1–2 in-office meetings per month)</p><p><strong>Responsibilities</strong></p><ul><li><p>Design, train, and iterate on machine learning models for intelligent agents and decision-making systems, with an emphasis on reinforcement learning and related approaches.</p></li><li><p>Define and refine state representations, action spaces, reward structures, and evaluation criteria to improve agent behavior.</p></li><li><p>Build and improve practical experimentation and training workflows, including data generation, experiment tracking, and reproducibility.</p></li><li><p>Analyze results, debug model behavior, and make pragmatic tradeoffs between model performance, iteration speed, and system complexity.</p></li><li><p>Work closely with engineers and other partners to help integrate successful ML work into usable product systems.</p></li><li><p>Contribute thoughtful technical input on next-step experiments, tooling, and ML direction as Egofold continues to evolve.</p></li></ul><p><strong>Minimum Requirements</strong></p><ul><li><p>Strong foundation in machine learning, with hands-on experience building, training, and iterating on applied ML systems.</p></li><li><p>Professional or substantial project experience with reinforcement learning, agent-based systems, sequential decision-making, or closely related areas.</p></li><li><p>Strong Python skills and experience with modern ML frameworks such as PyTorch.</p></li><li><p>Experience designing experiments, evaluating model behavior, and improving results through systematic iteration.</p></li><li><p>T-shaped capability: deep machine learning expertise plus practical range across one or more adjacent areas such as simulation, evaluation, model integration, systems collaboration, or robotics-adjacent machine learning.</p></li><li><p>Strong problem-solving ability, sound judgment, and comfort working in ambiguous, fast-changing environments.</p></li><li><p>Respectful, low-ego collaborative style and willingness to work beyond a narrow specialty when the work requires it.</p></li></ul><p><strong>Nice to Have</strong> Any of the following are valuable, but we do not expect depth in every area:</p><ul><li><p>Experience with reinforcement learning methods such as PPO, SAC, DQN, actor-critic, or related approaches.</p></li><li><p>Familiarity with simulation environments, multi-agent systems, game AI, or interactive agent behaviors.</p></li><li><p>Familiarity with C++, inference runtimes, or collaborating with engineers who deploy machine learning models into production systems.</p></li><li><p>Exposure to robotics, embodied AI, or embedded / on-device machine learning constraints.</p></li></ul><p><strong>Salary Range:</strong> $150,000 – $185,000 Annually</p><p><strong>Why Join the Snail Games USA Team?</strong></p><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><b>Additional Information</b></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Office Administrator</title><link>https://snail-games-usa-inc.hiringthing.com/job/1013143/office-administrator</link><description>&lt;strong&gt;Office Administrator&lt;/strong&gt; &lt;strong&gt;About Us&lt;/strong&gt; Snail Games USA is a global game developer and publisher delivering immersive experiences to players worldwide. We support high-impact projects and innovative…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><strong>Office Administrator</strong></p><p><span></span></p><p><strong>About Us</strong></p><p>Snail Games USA is a global game developer and publisher delivering immersive experiences to players worldwide. We support high-impact projects and innovative initiatives across the gaming industry.</p><p>&nbsp;<strong>The Role</strong></p><p>We’re looking for an <strong>Office Administrator</strong> to join our team and help keep our workplace running smoothly and efficiently for our Beverly Hills office. In this role, you’ll support daily office operations, coordinate administrative activities, and ensure a professional and organized environment for both employees and visitors.</p><p>If you’re highly organized, proactive, and enjoy being the go-to person who keeps everything on track, you’ll feel right at home here.</p><p><strong>What You’ll Do</strong></p><ul><li><p>Support day-to-day office operations and ensure everything runs efficiently</p></li><li><p>Coordinate schedules, meetings, and office logistics</p></li><li><p>Manage office supplies and vendor coordination</p></li><li><p>Serve as the first point of contact for visitors and incoming calls</p></li><li><p>Maintain a clean, organized, and professional office environment</p></li><li><p>Provide administrative support to team members and leadership as needed</p></li><li><p>Run occasional office errands and assist with off-site tasks as required</p></li></ul><p><strong>What We’re Looking For</strong></p><ul><li><p>Strong organizational and multitasking skills</p></li><li><p>Excellent communication and interpersonal abilities</p></li><li><p>Ability to work independently and stay proactive</p></li><li><p>Proficiency in Microsoft Office (Word, Excel, Outlook)</p></li><li><p>2+ years of office or administrative experience preferred</p></li><li><p>Bilingual in English and Chinese (Mandarin)</p></li><li><p>Must have a valid driver’s license, access to a reliable vehicle, and be comfortable running occasional errands</p></li></ul><p><strong>Bonus Points</strong></p><ul><li><p>Experience in a fast-paced office environment</p></li><li><p>Strong customer service mindset</p></li></ul><p><strong>Compensation &amp; Benefits:</strong></p><p>Competitive salary $65K‑$75K (depending on experience).</p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Senior Level Designer – Studio Sirens</title><link>https://snail-games-usa-inc.hiringthing.com/job/1017193/senior-level-designer-studio-sirens</link><description>Senior Level Designer – Studio Sirens About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold…</description><category/><location>Loveland, CO</location><media:description type="html"><![CDATA[<p><span></span></p><h2>Senior Level Designer – Studio Sirens</h2><h3>About Studio Sirens</h3><p>Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.</p><h3>About the Role</h3><p>We are seeking a Senior Level Designer to help drive level design on a small project built on existing tools and IP. This is a hands-on role for someone who can own level design work directly while mentoring other designers, reviewing their work, and helping maintain a strong quality bar across a lean team.</p><p><strong>Job Type:</strong> Full-Time <strong>Location:</strong> Hybrid in Loveland, Colorado (preferred 4 days/week onsite).</p><h3>Responsibilities</h3><ul><li><p>Design and implement high-quality levels and environments in Unreal Engine 5.</p></li><li><p>Own level design work for a small team project using existing tools and established IP.</p></li><li><p>Mentor other level designers by reviewing work and giving clear, actionable feedback.</p></li><li><p>Help uphold quality standards, workflows, and best practices for level design.</p></li><li><p>Collaborate with design, art, and engineering to support gameplay goals.</p></li><li><p>Debug, optimize, and iterate on maps based on testing and feedback.</p></li><li><p>Maintain clear documentation for level design workflows and map systems.</p></li></ul><h3>Minimum Requirements</h3><ul><li><p>5+ years of professional level design experience in games.</p></li><li><p>Strong Unreal Engine 4/5 experience, including Blueprint and level creation pipelines.</p></li><li><p>Strong understanding of player flow, spatial design, and gameplay readability.</p></li><li><p>Ability to mentor other designers and provide useful creative and technical feedback.</p></li><li><p>Experience debugging and optimizing game content for performance.</p></li><li><p>Strong communication and cross-discipline collaboration skills.</p></li></ul><h3>Nice to Have</h3><ul><li><p>Experience leading level design on a small team or project.</p></li><li><p>Experience improving workflows for rapid iteration.</p></li><li><p>Experience with multiplayer or open-world survival games in Unreal.</p></li><li><p>Experience working within an established franchise or existing IP.</p></li></ul><h3>Salary Range:</h3><p>$70,000 – $110,000 Annually</p><h3>Why Join the Studio Sirens Team?</h3><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><h3>Work Authorization Requirements</h3><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><h3>Additional Information</h3><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p><p>My recommendation: use this tighter version, but separately decide whether you want to follow the framework’s approved ARK wording or intentionally use the alternate Studio Sirens description from the senior draft.</p>]]></media:description></item><item><title>Senior Real-Time Cinematic Artist – Art Center Cinematics Team</title><link>https://snail-games-usa-inc.hiringthing.com/job/1018627/senior-real-time-cinematic-artist-art-center-cinematics-team</link><description>About Snail Games USA Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><span></span></p><h2></h2><h3>About Snail Games USA</h3><p>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><h3>About the Role</h3><p>Snail Games USA is seeking a Senior Real-Time Cinematic Artist to join the Art Center Cinematics team. This role is centered on cinematic camera work, shot layout, Unreal Sequencer execution, and previs, working closely with the Cinematic Director to turn rough creative direction, storyboards, references, and editorial beats into clear, reviewable in-engine sequences for game trailers, in-game cinematics, and cinematic gameplay moments.</p><p>You will collaborate with dedicated lighting, VFX, mocap, and animation partners, while your primary ownership remains building strong, feasible cinematic sequences directly in Unreal Engine. The ideal candidate has a strong cinematic eye, moves quickly from rough direction to usable shot passes, and understands how to balance creative ambition with real production constraints.</p><p><strong>Job Type:</strong> Full-Time</p><p><strong>Location:</strong> Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming. <strong>Los Angeles area preferred.</strong></p><h3>Responsibilities</h3><ul><li><p>Block and refine cinematic shots directly in Unreal Engine with the Cinematic Director.</p></li><li><p>Create camera animation and shot layouts in Unreal Sequencer.</p></li><li><p>Turn storyboards, references, and rough direction into reviewable in-engine sequences.</p></li><li><p>Build fast previs/layout passes using available environments, temp assets, and placeholder animation.</p></li><li><p>Explore camera language, staging, timing, scale, and shot feasibility.</p></li><li><p>Identify which shots are production-safe, technically feasible, or reference-only.</p></li><li><p>Export rough cuts, playblasts, and review passes for creative feedback.</p></li><li><p>Keep shots, versions, Sequencer files, naming conventions, and review exports organized.</p></li><li><p>Track shot status, dependencies, blockers, and follow-ups so cinematic work stays visible and actionable.</p></li><li><p>Partner with animation, VFX, lighting, design, technical art, and production to flag dependencies and risks.</p></li><li><p>Help establish practical cinematic workflows and reusable Unreal setups.</p></li></ul><h3>Minimum Requirements</h3><ul><li><p>Shipped at least one video game title</p></li><li><p>Professional experience creating real-time cinematics, previs, cinematic layout, or game trailers.</p></li><li><p>Strong Unreal Engine experience, especially Unreal Sequencer.</p></li><li><p>Experience with Maya/Motionbuilder</p></li><li><p>Strong cinematic eye for camera, staging, timing, scale, composition, and continuity.</p></li><li><p>Ability to turn rough direction into clear, reviewable in-engine shot passes.</p></li><li><p>Experience building shots with existing assets, temp animation, and unfinished environments.</p></li><li><p>Ability to evaluate shot feasibility and communicate dependencies clearly.</p></li><li><p>Strong organization across shot lists, sequences, versions, exports, review notes, dependencies, and follow-ups.</p></li><li><p>Portfolio or reel showing cinematic camera work, layout, previs, or real-time sequence construction.</p></li></ul><h3>Nice to Have</h3><ul><li><p>Experience creating game trailers or promotional cinematics.</p></li><li><p>Experience with in-game cinematics or cinematic gameplay sequences.</p></li><li><p>Background in cinematic layout, previs, animation layout, trailer capture, or virtual production.</p></li><li><p>Experience with Movie Render Queue, virtual cameras, mocap, or performance capture workflows.</p></li><li><p>Experience helping establish cinematic pipelines, shot conventions, or reusable Unreal setups.</p></li><li><p>Familiarity with short-form vertical video or social-first cinematic content.</p></li></ul><h3>Salary Range</h3><p>$90,000 – $120,000 Annually</p><h3>Why Join the Snail Games USA Team?</h3><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><span></span></p><p><strong>Work Authorization Requirements</strong></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p><p><br></p>]]></media:description></item><item><title>Internal General Counsel (Hybrid)</title><link>https://snail-games-usa-inc.hiringthing.com/job/1020885/internal-general-counsel-hybrid</link><description>Internal General Counsel &lt;strong&gt;Company:&lt;/strong&gt; Snail Games USA &lt;strong&gt;Location:&lt;/strong&gt; Beverly Hills, CA (Hybrid) &lt;strong&gt;Employment Type:&lt;/strong&gt; Full-Time About Snail Games USA Snail Games USA is a leading global developer and…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><span></span></p><h2>Internal General Counsel</h2><p><strong>Company:</strong> Snail Games USA <strong>Location:</strong> Beverly Hills, CA (Hybrid)&nbsp;<strong>Employment Type:</strong> Full-Time</p><h3>About Snail Games USA</h3><p>Snail Games USA is a leading global developer and publisher of interactive digital entertainment. We are committed to delivering high-quality gaming experiences across PC, console, and mobile platforms. Our teams operate with an entrepreneurial spirit, combining creativity with operational excellence to support a growing global portfolio.</p><h2>Position Summary</h2><p>Snail Games USA is seeking an experienced <strong>Internal General Counsel</strong> to serve as a strategic legal advisor to executive leadership and key business units. This role will oversee corporate legal matters, ensure regulatory compliance, and manage risk across the organization. The ideal candidate is business-minded, proactive, and capable of independently handling complex legal matters in a dynamic entertainment environment.</p><h2>Key Responsibilities</h2><ul><li><p>Provide comprehensive legal advice and guidance to the company’s executive leadership and business units.</p></li><li><p>Draft, review, and negotiate a wide range of contracts, agreements, and other legal documents, including publishing, licensing, employment, vendor, and partnership agreements.</p></li><li><p>Ensure compliance with federal, state, and local laws and regulations.</p></li><li><p>Manage and oversee corporate governance matters, including board and committee support, corporate filings, and internal governance documentation.</p></li><li><p>Collaborate with external counsel when necessary to support litigation, regulatory matters, or specialized legal projects.</p></li><li><p>Advise on risk management strategies and develop internal policies to minimize legal exposure.</p></li><li><p>Partner with HR and leadership on employment-related legal matters, policies, and best practices.</p></li></ul><h2>Qualifications</h2><ul><li><p>JD from an accredited law school and admission to the California Bar.</p></li><li><p>Minimum of 3–5 years of corporate legal experience, preferably with in-house counsel experience.</p></li><li><p>Strong knowledge of corporate law, contracts, employment law, and regulatory compliance.</p></li><li><p>Excellent negotiation, drafting, and communication skills.</p></li><li><p>Demonstrated ability to provide strategic legal advice and manage complex matters independently</p></li><li><p>Bilingual proficiency in Chinese and English is preferred, but not required</p></li><li><p>Beverly Hills (Hybrid)</p></li></ul><h2>Compensation &amp; Benefits</h2><p><strong>Salary Range:</strong> <strong>$150,000 – $180,000 per year</strong>, depending on experience, qualifications, and depth of in-house expertise.</p><p>Comprehensive benefits package may include:</p><ul><li><p>Medical, dental, and vision insurance</p></li><li><p>401(k) plan</p></li><li><p>Paid time off and company holidays</p></li></ul><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item></channel></rss>