<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Snail Games USA Jobs</title><link>https://snail-games-usa-inc.hiringthing.com</link><description>Open positions at Snail Games USA</description><item><title>(MANDARIN/English) Bilingual Translator</title><link>https://snail-games-usa-inc.hiringthing.com/job/862061/-mandarin-english-bilingual-translator</link><description>&lt;strong&gt;About Us: &lt;/strong&gt;Snail Games USA is a leader in the gaming and entertainment industry, known for creating immersive gaming experiences with a global reach. We are seeking a highly organized…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><strong>About Us:&nbsp;</strong>Snail Games USA is a leader in the gaming and entertainment industry, known for creating immersive gaming experiences with a global reach. We are seeking a highly organized, detail-oriented Translator to provide high-level administrative support to our CEO and act as a translator in key business dealings.</p><p><strong>Position Summary:&nbsp;</strong>The Translator will work closely with the CEO to manage daily administrative tasks and translate communications, documents, and meetings between English and Mandarin. This role requires exceptional multitasking abilities, a proactive approach, and strong cross-cultural communication skills. The ideal candidate will have experience supporting C-level executives and be comfortable with occasional travel to support the CEO's business needs.</p><p><strong>Key Responsibilities:</strong></p><ul><li>Translate documents, presentations, and communications from Mandarin to English and vice versa.</li><li>Ensure accuracy and consistency in translations, maintaining the original meaning and context.  </li><li>Assist in localizing game content and marketing materials.  </li><li>Collaborate with the CEO and other team members to facilitate effective communication.  </li><li>Review and edit translated materials for quality assurance.  </li><li>Provide interpretation services during meetings as needed.</li></ul><p><strong>Qualifications:</strong></p><ul><li>Bachelor's degree in Translation, Linguistics, or a related field.</li><li>Proven experience as a Translator or similar role, with a strong portfolio of work.  </li><li><strong>FLUENCY IN MANDARIN AND ENGLISH (BOTH WRITTEN AND SPOKEN) IS REQUIRED.</strong></li><li>Excellent writing, editing, and proofreading skills.  </li><li>Knowledge of gaming and entertainment terminology is a plus.</li></ul><p><strong>Preferred Skills:</strong></p><ul><li>Experience in the gaming or entertainment industry is preferred.</li><li>Ability to work under tight deadlines and manage multiple projects simultaneously.  </li><li>Strong attention to detail and cultural sensitivity.</li></ul><p><strong>Salary Range:</strong>&nbsp;$50,000 to $70,000 annually, commensurate with experience and qualifications.<br></p><p><strong>Benefits:</strong></p><ul><li>Health Insurance:&nbsp;Comprehensive medical, dental, and vision plans.</li><li>Retirement Plans:&nbsp;401(k) with company contributions.</li><li>Paid Time Off:&nbsp;Generous PTO policy including vacation days, sick leave, and paid holidays.</li></ul><p><br></p>]]></media:description></item><item><title>Business Development Manager</title><link>https://snail-games-usa-inc.hiringthing.com/job/894903/business-development-manager</link><description>&lt;strong&gt;Job Title: Business Development Manager&lt;/strong&gt; &lt;strong&gt;Location:&lt;/strong&gt; Los Angeles, CA &lt;strong&gt;About Us:&lt;/strong&gt; Snail Games USA is a leading developer and publisher of interactive entertainment across multiple platforms. We are…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><span></span></p><p><strong>Job Title: Business Development Manager</strong></p><p><strong>Location:</strong> Los Angeles, CA</p><p><strong>About Us:</strong> Snail Games USA is a leading developer and publisher of interactive entertainment across multiple platforms. We are seeking a passionate Business Development Manager to help grow our publishing business.&nbsp;&nbsp;</p><p><strong>Job Summary:</strong></p><p>The Business Development Manager (BDM) will be joining a global team of highly dedicated professionals providing global world class video games industry publishing. The ideal candidate would be an accomplished sales executive with demonstrable success in growing new business in a technology related services business. Direct experience of the video games market would be advantageous. In this role, the primary focus will be on new business generation but some account management of existing and new accounts will be involved as well. Performance-driven and growth-oriented. You have an intrinsic will to succeed while unafraid to try, fail, and learn by experimenting with new approaches and testing ideas.</p><ul><li><p>Cooperative. You help others succeed; you give and receive feedback well.</p></li><li><p>Relentlessly curious. You ask questions.</p></li><li><p>Humble. You ask for help; you are quick to admit and learn from your mistakes.</p></li><li><p>SMART. You work and communicate in ways that are specific, measurable, actionable, relevant, and timebound.</p></li></ul><p><strong>Duties and Responsibilities:</strong></p><ul><li><p>Develop net-new business sales to agreed sales targets.</p></li><li><p>Identify new prospective clients, develop and execute sales development strategies for these.</p></li><li><p>Work with the CEO to develop a communications plan for the market.</p></li><li><p>Develop and execute contact strategies including cold calling, social and business networking.</p></li><li><p>Attend qualified trade conferences and provide on stand support where the Company is exhibiting.</p></li><li><p>Provide customer support, managing client expectations in collaboration with the Production Teams.</p></li><li><p>Follow the company’s chosen sales methodology and produce all related reports.</p></li><li><p>Qualify all sales leads, provide value/benefit assessments and generate plans to close.</p></li><li><p>Work with the service delivery teams to create quotations for new and existing customers.</p></li><li><p>Act as Account Manager for selected customers, managing the relationship with the client, customer review meetings and participating in the communications with the client as planned.</p></li><li><p>Manage and control pricing and contractual issues according to company procedures.</p></li><li><p>Source new high-potential game studios for publishing. Research, reach out, talk to, and meet with studios around the world. Your goal is to close new publishing partnerships with mobile game developers.</p></li><li><p>Onboard and coach studios when they first start working with us on various aspects of their games.</p></li><li><p>Develop a good relationship with the studios to ensure you can close those that show potential.</p></li><li><p>Analyze the games from a metrics, gameplay, and design point of view and share your assessment with our teams.</p></li><li><p>In collaboration with our marketing team, get involved in creating content — such as articles, webinars, or interviews.</p></li><li><p>Help reshape and improve our Game Publishing department by getting involved proactively.</p></li></ul><p><strong>Requirements</strong></p><ul><li><p>Strong understanding of the video game industry, including game development cycles, market dynamics, and distribution models</p></li><li><p>Refined communication skills across all communication channels.</p></li><li><p>Proven ability to work largely unaided in detecting, qualifying and closing new business.</p></li><li><p>Excellent problem solving and analytical skills.</p></li><li><p>Strong computer skills, including experience with spreadsheets, word processing, and sales database tools.</p></li><li><p>Strong interpersonal skills.</p></li><li><p>Effective time management.</p></li><li><p>Minimum 5 years prior relevant experience.</p></li><li><p>Must be comfortable working at senior executive contact levels.</p></li><li><p>Must be self-motivated and able to operate in a remote environment.</p></li><li><p>Willingness to travel extensively.</p></li><li><p>Strong game industry network.</p></li><li><p>Familiarity with the gaming ecosystem, concepts such as IAA, LTV, RPI, ARPDAU, and the logic behind them.</p></li><li><p>Good analytical skills and attention to detail to support the UA teams in making revenue projections and other calculations.</p></li><li><p>Ability to communicate clearly, concisely, and proactively with colleagues across multiple countries and time zones.</p></li><li><p>Serious passion for gaming and deep knowledge of games.</p></li></ul><p><strong>Salary Range:</strong> $100,000 to $130,000 annually, commensurate with experience and qualifications.</p><p><strong>Benefits</strong></p><ul><li><p><strong>Health Insurance:</strong>&nbsp;Comprehensive medical, dental, and vision plans.</p></li><li><p><strong>Retirement Plans:</strong>&nbsp;401(k)&nbsp;</p></li><li><p><strong>Paid Time Off:</strong>&nbsp;Generous PTO policy including vacation days, sick leave, and paid holidays.</p></li><li><p><strong>Professional Development:</strong>&nbsp;Access to training, workshops, and conferences to enhance technical skills and industry knowledge.</p></li></ul><p><strong></strong><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><b>Additional Information</b></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Marketing Director</title><link>https://snail-games-usa-inc.hiringthing.com/job/963386/marketing-director</link><description>Marketing Director Position: Marketing Director Location: Beverly Hills, CA (Full Time - In Office) Company: Snail Games USA &lt;strong&gt;About Us&lt;/strong&gt; Snail Games USA is a dynamic, leading video game company…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p>Marketing Director</p><p>Position: Marketing Director</p><p>Location: Beverly Hills, CA (Full Time - In Office)</p><p>Company: Snail Games USA</p><p><strong>About Us</strong></p><p>Snail Games USA is a dynamic, leading video game company dedicated to delivering</p><p>immersive gaming experiences across multiple platforms. We are looking for a</p><p>passionate and results-driven Marketing Director to lead our marketing team, with a</p><p>strong focus on cross-functional collaboration, innovative content development, and</p><p>data-driven strategies to drive game and business success.</p><p><strong>Role Overview</strong></p><p>The Marketing Director will be responsible for leading the development and execution of</p><p>strategic marketing plans across various channels, including creative services, game</p><p>development, paid media, PR, and more. This individual will collaborate with cross-</p><p>functional teams to ensure alignment with game development and operational goals,</p><p>oversee project and department budgets, and maintain a pulse on industry trends to</p><p>stay ahead of the competition.</p><p><strong>Key Responsibilities</strong></p><p>Marketing Strategy and Execution</p><p>● Savvy in digital marketing experience, with a strong understanding of paid media,</p><p>SEO/SEM, social campaigns, and emerging digital platforms.</p><p>● Sensitive to data analytics, able to identify key insights, monitor KPIs, and</p><p>translate metrics into actionable plans.</p><p>● Able to strategize from data analysis, using player behavior, campaign results,</p><p>and trend data to optimize marketing performance.</p><p>● Experience in creative content creation, ensuring engaging, high-quality visual</p><p>and written materials across all marketing channels.</p><p>● Develop comprehensive marketing strategies tailored to the target audience and</p><p>market trends, covering areas such as advertising, brand promotion, and content</p><p>marketing.</p><p>● Collaborate closely with product and operations teams to formulate ad strategies</p><p>that adapt throughout the game lifecycle, leveraging market feedback to</p><p>continually optimize performance.</p><p>● Cross-Department Collaboration and Communication</p><p>● Work in partnership with product, operations, creative design, and data analysis</p><p>teams to ensure marketing strategies align with development and operational</p><p>objectives.</p><p>● Provide regular updates to senior management, sharing ad performance insights</p><p>and strategic recommendations aimed at increasing Snail Games' global</p><p>footprint.</p><p><strong>Content Development and Strategy</strong></p><p>● Lead the team in the creation and execution of content strategies, including the</p><p>production of game trailers, social media assets, Steam videos, and other</p><p>marketing collateral.</p><p>● Identify innovative creative opportunities and partnerships to enhance marketing</p><p>efforts, while overseeing the project management of these initiatives with</p><p>developers, publishers, and marketing contractors.</p><p>Budget Planning and Financial Oversight</p><p>● Spearhead department and project budget planning processes, recommending</p><p>paid media spend necessary to meet game and company objectives.</p><p>● Oversee campaign pacing and budget alignment, collaborating with activation</p><p>and regional teams to ensure media plans reflect approved budgets.</p><p>Campaign Management and Optimization</p><p>● Direct the marketing team in the planning, execution, and oversight of marketing</p><p>campaigns, guaranteeing alignment with the overall marketing strategy and</p><p>goals.</p><p>● Monitor industry trends in gaming, social media, and digital marketing, adapting</p><p>strategies to stay current and competitive.</p><p>● Utilize a structured framework to brief activation and analytics teams on tactical</p><p>plans, ensuring media plans align with strategic objectives.</p><p>● Track campaign performance and provide detailed reporting to stakeholders,</p><p>identifying potential risks and proposing solutions.</p><p>● Communication and Cross-Functional Leadership</p><p>● Act as the primary point of contact for all marketing project-related</p><p>communication, ensuring clear and effective communication across teams</p><p>(creative, development, PR, operations, legal, etc.) and facilitating smooth</p><p>collaboration with Chinese partners.</p><p><strong>Qualifications</strong></p><p>● Bachelor’s degree in Marketing, Business, or a related field; Master’s degree</p><p>preferred.</p><p>● Proven experience (7+ years) in marketing roles within the gaming or</p><p>entertainment industries.</p><p>● Demonstrated expertise in leading marketing campaigns across various</p><p>channels, including digital, social, and paid media.</p><p>● Strong project management skills with experience overseeing budgets and</p><p>timelines.</p><p>● Excellent leadership, communication, and team-building skills.</p><p>● In-depth knowledge of current trends in gaming and digital marketing.</p><p>● Bilingual proficiency in English and Mandarin is a plus, given our global</p><p>partnerships.</p><p><strong>Compensation</strong></p><p>Salary: $120,000 to $140,000 annually, based on experience and qualifications.</p><p>Benefits</p><p>● Health Insurance: Comprehensive medical, dental, and vision plans.</p><p>● Retirement Plans: 401(k) with company contributions.</p><p>● Paid Time Off: Generous PTO policy including vacation days, sick leave, and</p><p>paid holidays.</p><p>Professional Development: Access to training, workshops, and conferences to enhance</p><p>technical skills and industry knowledge</p><p><span></span></p><p><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Embedded Systems Engineer – Egofold (AI Ranch)</title><link>https://snail-games-usa-inc.hiringthing.com/job/1003929/embedded-systems-engineer-egofold-ai-ranch</link><description>&lt;strong&gt;Embedded Systems Engineer – Egofold (AI Ranch)&lt;/strong&gt; &lt;strong&gt;About Snail Games USA&lt;/strong&gt;Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><strong>Embedded Systems Engineer – Egofold (AI Ranch)</strong></p><p><strong>About Snail Games USA</strong>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><p><strong>About Egofold</strong>Egofold is an AI-focused product initiative incubated within Snail Games, exploring scalable systems for intelligent agents and AI-driven workflows, with roots in interactive and game-adjacent applications. The project is currently in an early product-definition phase, focused on clarifying market positioning, product direction, and long-term potential.</p><p>We are seeking an Embedded Systems Engineer to lead hardware bring-up, platform integration, and real-world system development for AI-enabled edge platforms. The role will begin with off-the-shelf embedded and robotics hardware (e.g., edge compute modules, development kits, sensor platforms), with the potential to evolve into more bespoke hardware and system design as the architecture matures.</p><p>You will operate at the boundary of embedded Linux systems, hardware integration, and AI orchestration. You help define how intelligent agents transition from simulation and software into reliable physical platforms. This role is ideal for an engineer who enjoys owning messy integration problems, validating hardware platforms, and building robust, extensible foundations for future intelligent systems.</p><p><strong>Job Type: </strong>Full-Time<strong>Location:</strong> Hybrid - Culver City, CA (4 days per week in office)</p><p><strong>Responsibilities</strong></p><ul><li><p>Bring up and evaluate off-the-shelf embedded and edge compute platforms (e.g., Jetson-class systems, sensor kits, development boards).</p></li><li><p>Integrate sensors, actuators, and communication interfaces into cohesive embedded systems.</p></li><li><p>Develop and maintain embedded Linux systems, including device configuration, driver integration, and performance validation.</p></li><li><p>Implement communication layers between embedded hardware and higher-level AI systems.</p></li><li><p>Optimize latency, reliability, and deterministic behavior in constrained hardware environments.</p></li><li><p>Design and implement fault-tolerant mechanisms and safe system states.</p></li><li><p>Own end-to-end hardware/software integration for prototypes and demonstrators.</p></li><li><p>Build test harnesses and validation tools to support rapid iteration.</p></li><li><p>Contribute to architectural decisions that support modularity and future bespoke system expansion.</p></li></ul><p><strong>Minimum Requirements</strong></p><ul><li><p>4+ years experience in embedded systems or platform integration engineering.</p></li><li><p>Strong proficiency in C++ and experience working in embedded Linux environments.</p></li><li><p>Experience bringing up hardware platforms and debugging hardware/software integration issues.</p></li><li><p>Familiarity with communication protocols such as CAN, UART, SPI, I2C, or Ethernet.</p></li><li><p>Understanding of real-time constraints and system-level debugging.</p></li><li><p>Experience working with physical hardware (motors, sensors, controllers, edge compute systems).</p></li><li><p>Strong systems-thinking mindset and comfort working in early-stage environments.</p></li></ul><p><strong>Nice to Have</strong></p><ul><li><p>Experience with NVIDIA Jetson or similar edge AI platforms.</p></li><li><p>Familiarity with ROS or other robotics middleware.</p></li><li><p>Experience with hardware-in-the-loop testing or simulation-to-real workflows.</p></li><li><p>Experience integrating machine learning models into embedded systems.</p></li><li><p>Background in robotics, applied AI startups, or hardware-focused R&amp;D teams.</p></li></ul><p><strong>Salary Range:</strong> $130,000 – $170,000 Annually</p><p><strong>Why Join the Snail Games USA Team?</strong></p><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><strong>Work Authorization Requirements</strong></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Front-End/UI Engineer – Egofold (Junior to Mid-Level)</title><link>https://snail-games-usa-inc.hiringthing.com/job/1032132/front-end-ui-engineer-egofold-junior-to-mid-level</link><description>&lt;b&gt;Location:&lt;/b&gt; Los Angeles Area (Hybrid)&lt;b&gt;Salary:&lt;/b&gt; $100,000 – $150,000 Annually About Snail Games USA Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been…</description><category/><location>Culver City, CA</location><media:description type="html"><![CDATA[<p><b>Location:</b> Los Angeles Area (Hybrid)<b>Salary:</b> $100,000 – $150,000 Annually</p><h2>About Snail Games USA</h2><p>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><h2>About Egofold</h2><p>Egofold is an AI initiative within Snail Games focused on building a modular AI “brain” ecosystem for NPC intelligence, real-time perception systems, and simulation tooling across multiple game projects.</p><h2>About the Role</h2><p>We are seeking a Front-End/UI Engineer to design and build the interfaces through which users interact with Egofold’s agent systems. This includes internal tools for developers and designers, as well as future user-facing systems for configuring and controlling AI agents.</p><p>This role is not focused on static UI implementation alone. You will help define how complex AI systems—such as agent state, memory, decision-making, and training workflows—are exposed in intuitive, usable ways. The goal is to make powerful systems understandable and controllable.</p><h2>Responsibilities</h2><ul><li><p>Design and implement user interfaces for interacting with AI agents, simulation tools, and system outputs</p></li><li><p>Translate complex system state (agent reasoning, memory, perception) into clear, usable visual representations</p></li><li><p>Build responsive, real-time Front-End &amp; UI components for monitoring and controlling agents</p></li><li><p>Collaborate closely with Tools, AI, and Systems engineers to define workflows and user interactions</p></li><li><p>Contribute to design decisions around usability, clarity, and interaction models</p></li><li><p>Iterate on interfaces based on internal usage and feedback</p></li></ul><h2>Minimum Requirements</h2><ul><li><p>Strong experience building modern UIs (web or desktop) using frameworks such as React, Vue, or similar</p></li><li><p>Ability to design intuitive interfaces for complex or technical systems</p></li><li><p>Experience working with real-time data or interactive systems</p></li><li><p>Strong understanding of UX principles and usability</p></li><li><p>Proficiency in JavaScript/TypeScript and frontend architecture</p></li></ul><h2>Nice to Have</h2><ul><li><p>Experience building tools for developers, designers, or technical users</p></li><li><p>Familiarity with game engines, simulation tools, or AI systems</p></li><li><p>Experience visualizing complex system state (graphs, timelines, debugging tools)</p></li><li><p>Interest in human-AI interaction or agent interfaces</p></li></ul><p><b>Why Join the Studio Sirens Team?</b></p><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><p><b>Work Authorization Requirements</b></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><h2>Additional Information</h2><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Lead Unreal Engineer — Multiplayer &amp; Console - Studio Sirens</title><link>https://snail-games-usa-inc.hiringthing.com/job/1036549/lead-unreal-engineer-multiplayer-console-studio-sirens</link><description>About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects…</description><category/><location>Loveland, CO</location><media:description type="html"><![CDATA[<p><span></span></p><h1></h1><h2>About Studio Sirens</h2><p>Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is&nbsp;</p><h2>About the Role</h2><p>We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.</p><p>You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.</p><p><strong>Job Type:</strong> Full-Time</p><p><strong>Location:</strong> Remote. For qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.<br></p><p><strong>Responsibilities</strong></p><ul><li><p>Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.</p></li><li><p>Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.</p></li><li><p>Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.</p></li><li><p>Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.</p></li><li><p>Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.</p></li><li><p>Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.</p></li><li><p>Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.</p></li><li><p>Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.</p></li><li><p>Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.</p></li></ul><h2>Minimum Requirements</h2><ul><li><p>8+ years of professional game engineering experience.</p></li><li><p>Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).</p></li><li><p>Extensive experience shipping multiplayer games or online gameplay systems.</p></li><li><p>Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.</p></li><li><p>Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.</p></li><li><p>Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).</p></li><li><p>Strong debugging, profiling, and performance optimization skills across multiple platforms.</p></li><li><p>Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.</p></li><li><p>Excellent communication skills with the ability to collaborate across multiple disciplines.</p></li></ul><h2>Nice to Have</h2><ul><li><p>Experience leading engineering teams or serving as a Principal or Lead Engineer.</p></li><li><p>Experience with dedicated servers, backend services, authentication, and live-service infrastructure.</p></li><li><p>Experience with ARK Survival Ascended or Atlas Modkit environments.</p></li><li><p>Familiarity with cloud-hosted multiplayer infrastructure and online services.</p></li><li><p>Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.</p></li><li><p>Experience shipping live-service or cross-platform multiplayer titles.</p></li></ul><h2>Salary Range</h2><p>$125,000 – $160,000 Annually (depending on experience)</p><h2>Why Join the Studio Sirens Team?</h2><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401(k) with company match</p></li></ul><p><strong>Application Deadline:</strong> Applications will be accepted on an ongoing basis until the position is filled.&nbsp;</p><p><strong>Work Authorization Requirements</strong></p><p>Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).</p><p><strong>Additional Information</strong></p><p>As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Executive Administrative Assistant</title><link>https://snail-games-usa-inc.hiringthing.com/job/1042815/executive-administrative-assistant</link><description>Executive Administrative Assistant Department: Executive Support TeamLocation: Beverly Hills, CAEmployment Type: Full-Time, On-Site About Snail Games USA Snail Games USA is a global developer…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p>Executive Administrative Assistant</p><p>Department: Executive Support TeamLocation: Beverly Hills, CAEmployment Type: Full-Time, On-Site</p><h2></h2><h2>About Snail Games USA</h2><p>Snail Games USA is a global developer and publisher of interactive entertainment, delivering innovative gaming and digital media experiences. We are seeking a highly organized, proactive, and professional Executive Administrative Assistant to support our executive leadership team and contribute to the success of our growing global organization.</p><h2></h2><h2>Position Summary</h2><p>The Executive Administrative Assistant provides high-level administrative and operational support to company executives. Responsibilities include calendar management, travel coordination, meeting preparation, project support, executive communications, and handling confidential information. This role may also provide Mandarin-English translation and interpretation as business needs require.</p><p>Domestic and international travel with executives is required. Additional travel, event support, and administrative assistance may be required to support Snail Games USA business operations, company initiatives, meetings, and special projects.</p><h2></h2><h2>Key Responsibilities</h2><ul><li><p>Provide Mandarin-English translation and interpretation.</p></li><li><p>Coordinate with internal teams, partners,vendors, etc</p></li><li><p>Provide high-level administrative support to company executives.</p></li><li><p>Manage executive calendars, meetings, and travel arrangements.</p></li><li><p>Travel with executives as needed to support meetings, business operations, and company events.</p></li><li><p>Support executive and company events, business meetings, and special projects.</p></li><li><p>Prepare presentations, reports, correspondence, and meeting materials.</p></li><li><p>Maintain confidential records and communications.</p></li><li><p>Assist with administrative and operational projects across the organization.</p></li><li><p>Perform other duties as assigned.</p></li></ul><h2></h2><h2>Qualifications</h2><ul><li><p>Bachelor's degree preferred or equivalent experience.</p></li><li><p>Three or more years of executive or administrative support experience.</p></li><li><p>Professional fluency in English and Mandarin Chinese</p></li><li><p>Excellent organizational, communication, and time-management skills.</p></li><li><p>Strong attention to detail, discretion, and professionalism.</p></li><li><p>Proficiency in Microsoft Office, Google Workspace, and collaboration tools.</p></li><li><p>Ability to manage multiple priorities in a fast-paced environment.</p></li></ul><h2></h2><h2>Requirements</h2><ul><li><p>Full-time, on-site position in Beverly Hills, CA.</p></li><li><p>Valid driver's license and reliable transportation.</p></li><li><p>Valid passport or ability to obtain and maintain one.</p></li><li><p>Ability and willingness to travel domestically and internationally with executives and for company business needs.</p></li><li><p>Flexibility to occasionally work outside normal business hours based on executive schedules, international teams, travel, and company requirements.</p></li></ul><h2></h2><h1>What You'll Bring</h1><ul><li><p>A service-oriented mindset with a commitment to supporting executive leadership.</p></li><li><p>Professionalism, discretion, and unquestionable integrity.</p></li><li><p>Outstanding organizational and time management skills.</p></li><li><p>Strong interpersonal, written, and verbal communication abilities.</p></li><li><p>Adaptability in a fast-paced, evolving environment.</p></li><li><p>A collaborative attitude with the flexibility to support changing business priorities.</p></li><li><p>The ability to build trusted relationships with executives, employees, and international partners.</p></li></ul><h2>Compensation</h2><p>$65,000–$85,000 annually, based on experience and qualifications.</p><h2></h2><h2>Work Authorization</h2><p>Applicants must be legally authorized to work in the United States. Visa sponsorship is not available for this position.</p><h2>Additional Information</h2><p>As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as <strong>"Mature Content"</strong>). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job responsibilities.</p>]]></media:description></item><item><title>Senior Technical Artist – Rendering &amp; Shaders</title><link>https://snail-games-usa-inc.hiringthing.com/job/1051804/senior-technical-artist-rendering-shaders</link><description>Senior Technical Artist – Rendering &amp;amp; Shaders &lt;strong&gt;Job Type:&lt;/strong&gt; Full-Time &lt;strong&gt;Location:&lt;/strong&gt; Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><span></span></p><h1>Senior Technical Artist – Rendering &amp; Shaders&nbsp;</h1><p><strong>Job Type:</strong> Full-Time</p><p><strong>Location:</strong> Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming&nbsp; &nbsp;(Los Angeles area preferred)</p><h2>About Snail Games USA</h2><p>Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><h2>About the Role</h2><p>Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.</p><p>This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.</p><p>The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.</p><h2>Responsibilities</h2><ul><li><p>Provide hands-on technical art support across a range of game development and production needs.</p></li><li><p>Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.</p></li><li><p>Investigate and resolve visual, technical, performance, and asset integration problems.</p></li><li><p>Integrate art assets and ensure they meet visual, technical, and runtime requirements.</p></li><li><p>Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.</p></li><li><p>Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.</p></li><li><p>Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.</p></li><li><p>Support artists with technical setup, debugging, implementation, and optimization.</p></li><li><p>Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.</p></li><li><p>Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.</p></li><li><p>Review assets and implementation for technical quality, consistency, and performance.</p></li><li><p>Create documentation, examples, and reusable best practices for distributed development teams.</p></li><li><p>Adapt to different technical-art needs as project priorities and production requirements change.</p></li><li><p>Take ownership of technical-art problems from investigation through implementation, testing, and validation.</p></li></ul><h2>Minimum Requirements</h2><ul><li><p>Professional Technical Artist experience in game development.</p></li><li><p>Strong Unreal Engine experience, preferably UE5.</p></li><li><p>Strong general knowledge of real-time game art pipelines and technical-art production.</p></li><li><p>Strong experience with Unreal materials, shaders, rendering, or related visual systems.</p></li><li><p>Understanding of real-time rendering, profiling, optimization, and performance constraints.</p></li><li><p>Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.</p></li><li><p>Experience integrating and troubleshooting production assets in-engine.</p></li><li><p>Demonstrated ability to solve problems spanning both artistic and technical concerns.</p></li><li><p>Ability to independently investigate unfamiliar problems and develop practical production solutions.</p></li><li><p>Strong communication skills and experience collaborating directly with artists and engineers.</p></li><li><p>Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.</p></li></ul><h2>Nice to Have</h2><ul><li><p>Python scripting or pipeline automation experience.</p></li><li><p>Unreal Blueprint experience.</p></li><li><p>HLSL or custom shader development experience.</p></li><li><p>Experience with procedural tools such as Houdini.</p></li><li><p>Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.</p></li><li><p>Experience building reusable tools or workflows for artists.</p></li><li><p>Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.</p></li><li><p>Experience shipping PC or console titles using Unreal Engine.</p></li><li><p>Experience supporting multiple projects or production teams.</p></li></ul><h2>Salary Range</h2><p><strong>100,000-130,000 annually</strong></p><p>Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.</p><h2>Why Join the Snail Games USA Team?</h2><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><h2>Additional Information</h2><p>As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").</p><p>Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item><item><title>Short-Term Level Designer / World Designer – Unreal Engine</title><link>https://snail-games-usa-inc.hiringthing.com/job/1052915/short-term-level-designer-world-designer-unreal-engine</link><description>Short-Term Level Designer / World Designer – Unreal Engine 5 &lt;strong&gt;Remote | Approximately 4-Week Engagement&lt;/strong&gt; Snail Games USA is looking for experienced &lt;strong&gt;Level Designers / World Designers&lt;/strong&gt; for a short-term…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<h2>Short-Term Level Designer / World Designer – Unreal Engine 5</h2><p><strong>Remote | Approximately 4-Week Engagement</strong></p><p>Snail Games USA is looking for experienced <strong>Level Designers / World Designers</strong> for a short-term engagement supporting <strong>For the Stars</strong>, an Unreal Engine 5 game currently in development.</p><p>This is a hands-on Unreal Engine 5 role. Designers are expected to build and iterate directly in-engine, working from established product pillars and technical constraints to create playable spaces and experiences.</p><h3>What We’re Looking For</h3><ul><li><p>Professional level design or world design experience.</p></li><li><p>Strong hands-on Unreal Engine 5 experience.</p></li><li><p>Ability to independently turn broad direction into playable content.</p></li><li><p>Strong spatial design, player flow, pacing, and gameplay judgment.</p></li><li><p>Comfortable working directly with existing systems and assets.</p></li><li><p>Blueprint or light scripting experience is helpful.</p></li><li><p>Portfolio or shipped work showing implemented game content.</p></li></ul><h3>Engagement</h3><ul><li><p>Initial engagement expected to last approximately four weeks.</p></li><li><p>Remote work is supported.</p></li><li><p>Work will be reviewed at defined milestones.</p></li><li><p>Engagement structure will depend on location and individual business/employment circumstances and will be established in compliance with applicable requirements.</p></li></ul><h3>About Snail Games USA</h3><p>Snail Games USA develops and supports original and established game properties across internal and external development teams.</p>]]></media:description></item><item><title>Senior Technical Artist - UE5</title><link>https://snail-games-usa-inc.hiringthing.com/job/1055366/senior-technical-artist-ue5</link><description>&lt;strong&gt;Job Type:&lt;/strong&gt; Full-Time&lt;strong&gt;Location:&lt;/strong&gt; Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania…</description><category/><location>Beverly Hills, CA</location><media:description type="html"><![CDATA[<p><span></span></p><h2></h2><p><strong>Job Type:</strong> Full-Time<strong>Location:</strong> Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming <em>(Los Angeles area preferred)</em></p><h2>About Snail Games USA</h2><p>Snail Games strives to create a new high bar for gameplay experiences in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.</p><h2>About the Role</h2><p>Snail Games USA is seeking a <strong>Senior Technical Artist</strong> to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.</p><p>This is a broad, production-focused Technical Artist role that sits at the intersection of art and engineering. You’ll partner with artists, engineers, designers, and other disciplines to solve technical challenges, improve workflows, optimize game content, and help teams deliver high-quality visuals efficiently.</p><p>We are open to Technical Artists with different areas of specialization. Your strengths may be in <strong>rendering and shaders, tools and pipelines, environment workflows, character pipelines, VFX, procedural content, optimization, asset integration, or other areas of technical art</strong>. The exact focus of the role may evolve based on project and production needs.</p><p>The ideal candidate has strong technical-art fundamentals, deep hands-on Unreal Engine experience, and the ability to independently investigate ambiguous problems and turn them into practical, scalable solutions.</p><h2>Responsibilities</h2><ul><li><p>Provide hands-on technical art support across multiple Unreal Engine projects and production teams.</p></li><li><p>Partner with Art and Engineering to develop technical solutions that balance visual quality, performance, and production efficiency.</p></li><li><p>Investigate and resolve technical, visual, performance, workflow, and asset-integration issues.</p></li><li><p>Develop, maintain, and improve tools, pipelines, systems, and workflows for artists.</p></li><li><p>Support the integration and implementation of environments, characters, materials, textures, VFX, animation, lighting, and other game content as needed.</p></li><li><p>Profile and optimize game content for rendering performance, memory usage, scalability, and platform requirements.</p></li><li><p>Develop or optimize materials, shaders, and rendering workflows where applicable.</p></li><li><p>Establish and maintain practical technical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.</p></li><li><p>Build reusable tools and automation that reduce repetitive work and improve artist efficiency.</p></li><li><p>Support procedural or data-driven workflows where appropriate.</p></li><li><p>Work directly with artists to troubleshoot technical issues and improve content pipelines.</p></li><li><p>Collaborate with Engineering, Design, Animation, VFX, Lighting, and other disciplines to solve cross-functional production challenges.</p></li><li><p>Identify technical risks, workflow inefficiencies, and production bottlenecks before they become larger problems.</p></li><li><p>Review assets and implementation for technical quality, consistency, scalability, and runtime performance.</p></li><li><p>Create documentation, examples, templates, and reusable best practices for distributed development teams.</p></li><li><p>Adapt to different technical-art challenges as project priorities and production requirements evolve.</p></li><li><p>Take ownership of technical-art problems from investigation and prototyping through implementation, testing, and validation.</p></li></ul><h2>Minimum Requirements</h2><ul><li><p>Professional Technical Artist experience in game development.</p></li><li><p>Strong hands-on Unreal Engine experience, preferably UE5.</p></li><li><p>Strong understanding of real-time game art pipelines and technical-art production.</p></li><li><p>Demonstrated expertise in one or more technical-art disciplines, such as:</p></li><ul><li><p>Rendering, materials, or shaders</p></li><li><p>Tools and pipeline development</p></li><li><p>Environment or world-building pipelines</p></li><li><p>Character or animation pipelines</p></li><li><p>VFX or lighting workflows</p></li><li><p>Procedural content creation</p></li><li><p>Performance optimization</p></li><li><p>Asset integration and production workflows</p></li></ul><li><p>Experience profiling, troubleshooting, and optimizing real-time game content.</p></li><li><p>Strong understanding of game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.</p></li><li><p>Experience integrating and debugging production assets in-engine.</p></li><li><p>Ability to solve problems that span both artistic and technical concerns.</p></li><li><p>Ability to independently investigate unfamiliar problems and develop practical solutions.</p></li><li><p>Strong communication and cross-disciplinary collaboration skills.</p></li><li><p>Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.</p></li></ul><h2>Nice to Have</h2><ul><li><p>Python scripting, automation, or pipeline development experience.</p></li><li><p>Unreal Blueprint experience.</p></li><li><p>HLSL or custom shader development experience.</p></li><li><p>Experience with procedural tools such as Houdini.</p></li><li><p>Experience with Maya, Blender, Substance, or other DCC tools and pipeline integration.</p></li><li><p>Experience with environment, character, animation, vegetation, VFX, lighting, or procedural content pipelines.</p></li><li><p>Experience building reusable tools, plugins, utilities, or workflows for artists.</p></li><li><p>Experience with profiling and optimization tools in Unreal Engine.</p></li><li><p>Experience developing content for PC and/or console platforms.</p></li><li><p>Experience shipping games using Unreal Engine.</p></li><li><p>Experience supporting multiple projects, teams, or disciplines simultaneously.</p></li></ul><h2>Salary Range</h2><p><strong>$100,000-$150,000 annually</strong></p><p>Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.</p><h2>Why Join the Snail Games USA Team?</h2><ul><li><p>True focus on work/life balance</p></li><li><p>Paid company holidays, vacation, and separate sick leave</p></li><li><p>Medical, dental, vision, and Life/LTD</p></li><li><p>401k with company match</p></li></ul><h2>Work Authorization</h2><p>Applicants must be legally authorized to work in the United States. Visa sponsorship is not available for this position.</p><h2>Additional Information</h2><p>As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").</p><p>Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.</p>]]></media:description></item></channel></rss>