Technical Game Designer

Remote - Beverly Hills, CA

Remote - This position is fully remote but limited to applicants residing in Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming. 

About Snail Games USA

Snail Games USA is a leading innovator in the game development industry, renowned for delivering immersive and culturally rich gaming experiences. Specializing in a variety of genres, Snail Games is committed to pushing the boundaries of interactive entertainment. Our upcoming project is an ambitious wuxia-themed game that integrates deep cultural elements with cutting-edge gameplay.

Position Overview

The Game Designer with expertise in Unreal Engine (UE) Blueprints will play a crucial role in the development of our project. This position requires a strong understanding of game design principles, a deep familiarity with UE Blueprints, and the ability to translate complex design concepts into functional game systems. The ideal candidate will be passionate about game mechanics and system design, with a focus on creating engaging and immersive gameplay experiences.

Key Responsibilities

  • Blueprint Development: Design, implement, and maintain gameplay systems and mechanics using Unreal Engine Blueprints, ensuring they align with the overall design vision of the project.
  • Gameplay Design: Collaborate with the design team to develop innovative gameplay mechanics, including combat systems, AI behaviors, and interactive environments that enhance player engagement.
  • Prototyping: Create and iterate on prototypes to quickly test and refine new ideas and features, ensuring they meet gameplay and performance goals.
  • Documentation: Produce clear and detailed design documents that communicate the functionality and flow of gameplay systems to the development team.
  • Collaboration: Work closely with artists, programmers, and other designers to integrate assets and ensure that gameplay mechanics function seamlessly within the game world.
  • Optimization: Identify and address performance bottlenecks related to Blueprint scripting, ensuring that gameplay remains smooth and responsive across all target platforms.
  • Testing & Iteration: Participate in playtesting sessions, gather feedback, and iterate on designs to improve the player experience.

Qualifications

  • Experience: At least 3 years of experience in game design, with a strong portfolio demonstrating hands-on experience with Unreal Engine Blueprints. Experience in designing systems for action-oriented or wuxia-themed games is a plus.
  • Technical Skills: Proficiency in Unreal Engine, specifically with Blueprints. Strong understanding of game mechanics, systems design, and interactive storytelling.
  • Design Skills: Ability to conceptualize and implement complex game systems that are fun, balanced, and aligned with the game’s narrative and artistic vision.
  • Problem-Solving: Strong analytical skills with the ability to troubleshoot and resolve technical and design challenges within Blueprint systems.
  • Communication: Excellent written and verbal communication skills, with the ability to clearly articulate design ideas and technical specifications to team members.

Salary Range

$80,000 - $110,000 per year Salary is commensurate with experience and includes potential bonuses based on project milestones and performance.

Benefits

  • Health Insurance: Comprehensive medical, dental, and vision plans.
  • Retirement Plans: 401(k) with company contributions.
  • Paid Time Off: Generous PTO policy including vacation days, sick leave, and paid holidays.
  • Professional Development: Access to training, workshops, and conferences to enhance technical skills and industry knowledge.