Network Engineer – Studio Sirens
About Studio Sirens
Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and delivering high-quality DLC for the ARK franchise. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.
About the Role
We are seeking a skilled Network Engineer to join our team on an upcoming official DLC project. This role is responsible for developing networking solutions that ensure stable online experiences and reliable matchmaking for multiplayer sessions. You will work within Unreal Engine 5 and collaborate with engineering and design teams to create modular systems that integrate smoothly within the project’s framework, with a focus on adaptability and long-term scalability.
Job Type: Full-Time
Location:
Hybrid Preferred – Loveland, Colorado area
Remote may be considered in the following states – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.
Responsibilities
Design and implement matchmaking and session management systems
Develop scalable networking modules that integrate with existing project infrastructure
Optimize network performance for smooth player experiences
Collaborate with engineers to align networking systems to gameplay needs within Modkit constraints
Debug, profile, and resolve multiplayer connectivity issues, latency concerns, and performance bottlenecks
Establish monitoring tools and analytics pipelines to track network health and player connectivity
Minimum Requirements
4+ years of experience in multiplayer game networking or online systems
Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE5
Strong knowledge of multiplayer architecture, session management, and matchmaking frameworks
Proficiency in C++ and blueprint development within Unreal Engine
Experience diagnosing and resolving networking issues in live or production environments
Understanding of network optimization techniques for real-time online applications
Nice to Have
Experience with modding toolkits such as Ark ASA Modkit or similar environments
Familiarity with Steam or Epic Online Services integration
Knowledge of cloud infrastructure platforms
Background in supporting large-scale or long-running online games
Awareness of security considerations for multiplayer environments
Direct experience designing or operating matchmaking systems for multiplayer titles
Salary Range: $95,000 – $130,000 Annually
Why Join the Studio Sirens Team?
True focus on work/life balance
Paid company holidays, vacation, and separate sick leave
Medical, dental, vision, and Life/LTD
401k with company match