​Technical Director – Studio Sirens

Loveland, CO

Technical Director – Studio Sirens

About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the RoleWe’re seeking a hands-on Technical Director with a CTO mindset who is able to set technical vision, lead a small team, and personally build full-stack features end-to-end. Near-term focus includes console porting and optimization (Xbox, PlayStation, Switch, PC) plus owning pipelines, certification paths, and performance. Long-term, you’ll steer tech for new titles from prototype to launch while partnering closely with the studio director.

Job Type: Full-Time
Location: Hybrid in Loveland, Colorado (baseline 4 days/week onsite). Hybrid days and relocation support are negotiable.

Responsibilities

  • Set and own studio-wide technical direction; balance roadmap with near-term delivery.

  • Lead porting initiatives across consoles/PC, including platform compliance, performance, and certification.

  • Architect and implement gameplay, tools, build/CI, and network/infrastructure systems as an IC when needed.

  • Recruit, mentor, and direct a small engineering team; establish standards, code review, and runtime/perf budgets.

  • Define pipelines for profiling, optimization, crash/telemetry, and release management.

  • Partner with design/production on scope, estimates, and risk; translate tech decisions into business outcomes.

Minimum Requirements

  • 10+ years professional software development, 3+ in senior/lead or tech leadership.

  • Proven delivery of shipped products or platforms; comfort operating lean and hands-on.

  • Unreal Engine Experience: Proficiency with Unreal Engine, with a preference for experience in UE4 or earlier versions.

  • Strong C++ and/or other systems languages; deep understanding of runtime performance, memory, and build systems.

  • Track record with console development or porting, including optimization and certification workflows.

  • Clear communication, planning, and stakeholder alignment skills.

Nice to Have

  • Familiarity with Ark ASA or Atlas Modkit environments.

  • Multiplayer networking/matchmaking, backend services, or cloud deployment experience.

  • Startup/studio-building experience (hiring, vendor evaluation, budgets, tech/vendor roadmaps).

  • CI/CD at scale, automated testing, and observability (crash, perf, and gameplay metrics).

Salary Range: $140,000 – $170,000 Annually

Why Join the Studio Sirens Team?

  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match