Senior Unreal Lighting Artist – Art Center
About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the Role
We are seeking a Senior Unreal Lighting Artist to strengthen and unify lighting quality across multiple Unreal Engine projects. This role operates within the Art Center as the lighting domain authority, responsible for diagnosing workflow gaps, elevating visual standards, and ensuring lighting consistency across a diverse portfolio that includes fantasy, stylized, and realistic environments.
This is not a project-embedded production role. You will monitor lighting health across projects, proactively identify risks or inefficiencies, propose actionable solutions, and step in hands-on during critical production moments. You will collaborate closely with Art Directors, Environment teams, Design, VFX, and Engineering to ensure lighting supports gameplay clarity, performance targets, and artistic vision.
You are expected to operate with high autonomy, acting with delegated authority from the Senior Director of Art within the lighting discipline.
Job Type: Full-Time
Location: Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area strongly preferred)
Responsibilities
Define and elevate lighting standards across multiple Unreal Engine projects
Monitor cross-project lighting quality and proactively identify visual or technical risks
Develop solution plans before escalation to senior leadership
Establish scalable lighting workflows that support different rendering approaches (Lumen, baked lighting, hybrid pipelines)
Ensure lighting supports gameplay readability and narrative tone
Lead lighting optimization efforts for PC and console performance
Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou)
Create benchmarks, templates, and documentation for lighting consistency
Step in hands-on during high-risk or high-visibility moments to stabilize execution
Operate as the single-discipline lighting authority within the Art Center
Minimum Requirements
Proven experience delivering high-quality lighting in Unreal Engine (UE4 or UE5)
Strong understanding of real-time rendering principles and performance optimization
Experience working across different visual styles (realistic, stylized, fantasy, sci-fi)
Demonstrated ability to identify workflow inefficiencies and implement improvements
Comfort operating independently and proposing actionable solutions in ambiguous environments
Ability to provide clear feedback and influence cross-functional teams
Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5
Comfort using AI tools to accelerate iteration and reduce friction.
Nice to Have
Experience supporting multi-project or multi-team environments
Familiarity with Nanite, Lumen, and World Partition workflows
Experience mentoring junior or mid-level lighting artists
Strong understanding of color theory and cinematic lighting principles
Experience collaborating closely with VFX and technical art teams
Salary Range: $115,000 – $155,000 Annually
Why Join the Snail Games USA Team?
True focus on work/life balance
Paid company holidays, vacation, and separate sick leave
Medical, dental, vision, and Life/LTD
401k with company match